Rocksteady Issues Statement On Batman: Arkham Knight PC Problems

"We hear you," not followed up by actual problem solving just yet.

Posted By | On 23rd, Jun. 2015

batman arkham knight

Rocksteady wants you to know that it hears you when it comes to the numerous problems that have popped up for players of Batman: Arkham Knight on the PC. This being launch day, it was almost a given that there would be problems with the game. Users have started to steel themselves against the proposition that in the year 2015, a launch day is going to be marred with issues that will need to be fixed later on. Having said that, Batman: Arkham Knight launched on the PC with so many problems that it is grabbing headlines in a way that hasn’t happened since Assassin’s Creed: Unity launched last fall.

The problems have been big enough that Rocksteady has posted an official response and explanation on the community forums, apparently as a way to tamp down the frustration being felt by PC gamers who just wanted to kick a little Scarecrow butt today. The statement reads, “We’re aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible. We’ll update this thread when we’ve got more info to share.” As of right now, it doesn’t appear the developers have any more to share, because the thread hasn’t been updated.

If a patch is needed, and it seems likely that it will be needed, it could be days before users are able to play the game the way it was meant to be played. Batman: Arkham Knight launched today on the PC, PS4 and Xbox One.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Donkey Kong Bananza Was Originally Envisioned for the Switch 1 – Producer

Donkey Kong Bananza Was Originally Envisioned for the Switch 1 – Producer

However, the Switch 2's horsepower and new features like mouse control persuaded the developers to move to the...

Donkey Kong Bananza Happened Because Nintendo Exec Explicitly Requested It, Producer Reveals

Donkey Kong Bananza Happened Because Nintendo Exec Explicitly Requested It, Producer Reveals

The developers of Donkey Kong Bananza also wanted to differentiate the gameplay between Mario and Donkey Kong ...

Subnautica 2 Early Access Delayed to 2026, First Gameplay Revealed

Subnautica 2 Early Access Delayed to 2026, First Gameplay Revealed

The delay will allow Unknown Worlds Entertainment to "respond" to feedback and add a "little bit more content"...

Tokyo Xtreme Racer Gets Harder Game Mode With Oil and Water Temperature Control in New Update

Tokyo Xtreme Racer Gets Harder Game Mode With Oil and Water Temperature Control in New Update

The update also brings with it a host of enhancement to the game's UI, a few bug fixes, and compatibility with...

SAG-AFTRA Video Game Voice Actors Strike Comes to an End With New Agreement

SAG-AFTRA Video Game Voice Actors Strike Comes to an End With New Agreement

An agreement was signed between SAG-AFTRA and gaming companies to give performers "guardrails and disclosure" ...

Indiana Jones and the Golden Circle Developer – First-Person Camera “Was a Given For Us”

Indiana Jones and the Golden Circle Developer – First-Person Camera “Was a Given For Us”

Design director Jens Andersson also noted that it was "really hard", but it wasn't the most difficult part of ...