It’s not as simple as comparing technical numbers according to No Goblin’s co-founder Dan Teasdale.
No Goblin’s Roundabout is a game that never takes itself seriously and that is precisely the reason why it is turning out to be an extremely enjoyable title. For those who are living under a rock, Roundabout is a partial open world game where players would need to drive passengers in a rotating limousine while solving puzzles along the way.
GamingBolt recently chatted with No Goblin’s co-founder Dan Teasdale to know more about how the game is shaping up. Roundabout will be released on the PlayStation 4 and Xbox One and we found it interesting to know Dan’s thoughts on the differences between the two consoles. Details such as the Xbox One’s lower GPU compute units and memory issues are fairly common knowledge now but according to Dan these are arbitrary numbers and not the ideal way to compare the consoles.
“Saying that the PS4 is “more powerful” than the Xbox One or vice versa as a blanket statement is really misrepresenting how games work,” Dan said to GamingBolt.
“If all you’re doing is rendering polygons, yes, the PS4 is a little faster at that. If all you’re doing is gameplay and simulation, the Xbox One is a little faster. Video games need both, so it’s not as simple as comparing core counts or memory speed to determine which platform is the “fastest” or “easiest”.”
He further states that both the consoles are mostly similar and getting the game ready for certification is a priority for developers rather than optimizing it for a unique platform.
“At the end of the day, it doesn’t matter. Both platforms are in the same relative ballpark, so the real work for releasing is getting your game certification-ready on each platform instead of crazy optimizations on one specific platform.”
Dan definitely has a point here. Instead of comparing the technical specs of the two consoles, players should enjoy the games that the developers are building for them. Roundabout is currently available on the Steam store and will hit the PS4 and Xbox One early next year. Stay tuned for our full interview with Dan Teasdale in the coming days.