‘Every game I’ve worked on previously has had pretty solid framerate.’
No Man’s Sky is finally almost here – it launches this June – but there seem to be some reports going around that the game is compromised by its own technical ambition, that it has technical problems, most notably severe framerate bottlenecks.
However, Sean Murray, the developer of the title, insists that the reports are false. In an interview with JeuxVideo, Murray refuted any rumors about technical problems with the title. ‘No, actually, the game is coming together really well,’ he said. ‘We’re making a crazy game on a crazy scale, and doing stuff that technically hasn’t been done before. And for us, unlike most games, where you can normally make just one level, make sure everything is perfect, and test every possible scenario… that’s not really possible with out game.
‘But every game that I have ever worked on previously has had pretty solid framerate, and it’s something that we’ve kind of always been good at, really.’
So that sounds like there won’t be much problems in the final release of the game- even if there are some now, critics would do well to remember that the game is still over three months away from launch. Plenty of time for debugging and optimization.
No Man’s Sky launches in June on PC and PlayStation 4.