Sekiro: Shadows Die Twice Benefiting From Activision Support

Activision "100 percent respect our vision", says the From Software president.

Posted By | On 06th, Jul. 2018

Sekiro Shadows Die Twice_09

Even with the pedigree of From Software behind it, Sekiro: Shadows Die Twice isn’t Dark Souls or Bloodborne. Set in the late 1500s and focusing on an old samurai looking to save his young lord, Sekiro forgoes the RPG conventions of the Soulsborne series for something different.

Of course, many were surprised at E3 2018 when it was revealed that Activision would be publishing the game. Speaking to Eurogamer, From Software president Hidetaka Miyazaki talks about how the company has offered some “much-needed support” in some areas, like the tutorials.

“Yes, the tutorial is one aspect of that, which we are getting some much-needed support with,” Miyazaki said. “And it also depends on that level of comfort and playability that comes with the rest of the game. These things generally aren’t our forte, but we do need some support, and Activision is providing that. One reason we’re working with Activision is they hold our creative vision in the highest regard.

“From has editorial and directive control over the game and the game’s contents; after you press the start button, it’s all up to the From team. That said, we do need help with some things and we are getting advice from Activision, but they do 100 percent respect our vision and they do not want to mess with that core fanbase and that core gameplay concept.”

Though Sekiro is a more character-driven story, it will still adopt Dark Souls’ approach of presenting the narrative over interconnected levels. Suffice to say, don’t worry about tons of cutscenes telling you what’s going on.

“It’s a character-driven story this time, but it’s not a story-driven game,” Miyazaki said. “The player isn’t going to be led down one linear path and have the story spoon-fed to them by many many cutscenes or anything like that. That aspect of From Software’s previous games, of gradually picking the pieces up of a fragmented story and building those layers, building that depth, figuring things out for yourself, that’s still very much intact in this game.”

He also spoke about the various ways players could approach challenges, now that they were using a single class. These include stealth, head-on combat with swords, or using the Shinobi Prosthetic in unique ways. Sekiro: Shadows Die Twice is out in early 2019 for Xbox One, PC and PS4.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...

Stellar Blade Will Launch with New Game Plus

Stellar Blade Will Launch with New Game Plus

Any currency, enhancements, drone upgrades, equipment, items and SP earned during a playthrough will carry int...