Shadow of the Eternals Developer Breaks Down Production Costs

We finally get a look at what money is going where.

Posted By | On 22nd, May. 2013

When Precursor Studios announced Shadow of the Eternals and set a $1.5 million crowd-funding goal, there were a healthy bit of skepticism. Today, COO Shawn Jackson and CEO Paul Caporicci released a new video detailing the cost breakdown for the game. A helpful pie-chart was also released for the same.

shadow_budget_thumb

According to the two, internal development takes up 44.3 percent, which makes up staff salaries and new hires; distribution costs, which includes royalty fees for Nintendo eShop and Steam (with the game releasing on Wii U and PC), make up 3.8 percent; physical goods rewards make up 3.8 percent and make up the rewards that will be shipping to contributors.

Payments to Amazon and Kickstarter for using their services make up 9.2 percent; software licensing, which includes use of Autodesk, Adobe and CryEngine will make up 21.4 percent; and voice acting, motion capture, and contracting for art assets takes up 17.6 percent. Of course, since this is episode one and most of the technology development will be happened now, future episodes will cost less to develop.

Still, does it look worth the investment?


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