Shadow of the Eternals Developer Breaks Down Production Costs

We finally get a look at what money is going where.

Posted By | On 22nd, May. 2013

When Precursor Studios announced Shadow of the Eternals and set a $1.5 million crowd-funding goal, there were a healthy bit of skepticism. Today, COO Shawn Jackson and CEO Paul Caporicci released a new video detailing the cost breakdown for the game. A helpful pie-chart was also released for the same.

shadow_budget_thumb

According to the two, internal development takes up 44.3 percent, which makes up staff salaries and new hires; distribution costs, which includes royalty fees for Nintendo eShop and Steam (with the game releasing on Wii U and PC), make up 3.8 percent; physical goods rewards make up 3.8 percent and make up the rewards that will be shipping to contributors.

Payments to Amazon and Kickstarter for using their services make up 9.2 percent; software licensing, which includes use of Autodesk, Adobe and CryEngine will make up 21.4 percent; and voice acting, motion capture, and contracting for art assets takes up 17.6 percent. Of course, since this is episode one and most of the technology development will be happened now, future episodes will cost less to develop.

Still, does it look worth the investment?


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...