Binary Domain is inspired from a lot of other shooters says, producer Masayoshi Kikuchi to CVG. He also mentions that “the genre was chosen to have the biggest window of entry for as many gamers as possible.”
“It’s the team’s first shooter, but Kikuchi is adamant Sega isn’t going in as newbies – nor as imitators,” he added.
“Within the studio there are so many who are total enthusiasts and who play a range of western titles. I’ve looked at a lot of shooters for good references.
“But also there’s a good point of comparison: identifying where the genre lacked and trying to bring something new to it. We wanted to contribute to the ‘gap’, and this is where having robotic enemies comes in. It ties heavily into the gameplay and with the very detailed procedural damage, giving you a different sense of feeling [to other shooters].
“Existing titles were a great reference, though, taking what works, then figuring out what we can contribute to the genre.”
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