Kojima also reveals how Fox Engine makes life easier for designers and programmers.
During on going live stream from Konami at Tokyo Games Show, Hideo Kojima has revealed interesting new details about Silent Hills and Metal Gear Solid 5: The Phantom Pain. The stream was translated by JunkerHQNet in a series of tweets. Since the demo of P.T. was a PS4 exclusive there were reports that Silent Hills might be a PS4 exclusive, however during the stream Silent Hills’ writer mentioned that the technology of the PS4 and Xbox One let’s them do amazing things. So it’s a possibility that the game will come to Xbox One.
Moving on, Kojima met Norman Reedus in person and offered him the role as the lead character in the game as he likes his work. He believes that a lot of horror has become horror action now and he wanted to do more of an old school horror. Furthermore, they used Chico for the concept movie because the team was only 3 CG artists and the writer.
Kojima also spoke about the Fox Engine. Fox Engine editor lets the level designers do about 80% of their work by themselves and revealed that MGS5 is now nearing completion after almost five years in development. With Fox Engine designers could do more removing their dependency on programmers and they can change the game’s environment much more easily. Due to the engine, the development costs have been reduced as well. He also shared a presentation of what the Fox Engine is capable of.
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