Six Ways DmC Will Revolutionise Devil May Cry

Posted By | On 11th, Sep. 2012

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A Different Engine

It might not be 60 FPS material, but the Unreal Engine is capable of great visuals all the same.

Rather than using the MT Framework of previous Devil May Cry games, DmC is opting for the delights of the Unreal Engine. Whilst it’s not exactly the smoothest of engines, the locked 30 frames a second is necessary in order to enable a great level of detail on the environments. We’ve been assured that the game will “feel” like a 60FPS title, but it’s still easy to see why fans are getting riled up about this particular change. That said, it could all be worth it, as the Unreal Engine can pave the way for…

Dynamic Environments

The main string to Unreal’s bow, DmC seems set to rid the series of it’s usually static locales. With the city of Limbo under control of Dante’s demon adversaries, the very structures of the city itself will attempt to stop our protagonist in his tracks. With levels that are just as dangerous as the monsters within them, the whole “30FPS” thing seems like it may be a worthwhile sacrifice; “may” being the key the word here.

New Combat Focus

Aside from Dante’s new angel and demon weapon types, the whole focus of the game seems to have been shifted to focus on aerial combat as well as ground combos. They’ve always been a part of the series, but the new Dante’s devil trigger mode freezes enemies in the air, and depletes much more slowly when you are suspended in a mid-air combo. The style of the Devil May Cry series has always been one of its defining factors, and the focus on aerial moves will certainly see this element take centre stage in DmC as well.


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