The next installment in the stealth based sniping series, Sniper Ghost Warrior Contracts, got its coming out party at this year’s E3. We got a CG teaser as well as very brief snippets of the gameplay. Today we got an idea from the development team what they hope to accomplish with the experience, hoping to both go back to the roots of the franchise and create the ultimate sniping simulation.
In speaking with Gamereactor, Art Director Rick Nath broke down what he saw as the game returning to its roots. While the last entry had gone into a more full open world approach, this one will go back into the more sandbox single levels of older games, where you will be challenged to tackle targets a number of ways, giving players more freedom.
“One of the first things we wanted to address was what exactly we wanted to deliver to the fans, which was the ultimate sniping experience,” said Nath. “We wanted to deliver something that is complete and one of the issues we had with open-world was we had to spread out our resources, so what we’ve done is we’ve taken away the open-world and condensed it back to the sandbox style contract system. So, within that, you have a lot more freedom to play and have more opportunities in terms of the upgrades.”
Sniper Ghost Warriors Contracts is announced to come out some time this year for PlayStation 4, Xbox One, and PC. You can check out the initial tense teaser announcement here.
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