Sony’s Shuehei Yoshida: The PS4’s Success Is A Bit Ironic

Sony executive speaks candidly on PlayStation's newfound success.

Posted By | On 01st, Oct. 2015

yoshida

I like just how candid the head of Sony Worldwide Studios, Shuehei Yoshida, is. Last year, he admitted to not understanding fully all the reasons behind the PlayStation 4’s incredible success. It appears that he still does not- at the very least, he seems to find the inverse correlation between a strong first party lineup and the success of a games platform “ironic.”

“[PS4’s success is] ironic in a sense, when a platform’s doing really well, studio side kind of struggles. It probably has some relationship to these two things,” said Yoshida, in an interview with Eurogamer. “When a platform’s doing well, third-parties support it more. So from a pure software standpoint, there’ll be more competition. When the platform’s not doing so well, our games become more prominent, and we get larger market share within the same platform. Because we continue to support the PS3, in the launch year of the PS4 we had The Last of Us and Gran Turismo 6 and Beyond and so on, many games, we were still working hard. We’re just head-down, focussed on delivering the games for the near future. We’re happy with how it’s going, and we’re excited about welcoming PlayStation VR. From a delivering games standpoint, we have work to do. People constantly ask us for the big exclusive triple-A games.”

It does sound like Sony have a nice lineup gestating for next year- The Last Guardian, Uncharted 4: A Thief’s End, and Horizon: Zero Dawn are all coming up next year. Still, one does need to wonder if Sony could not have handled the transition from PS3 to PS4 a little better- Microsoft was (and still is) supporting the Xbox 360 through to the end, but they do not seem to have had much trouble in getting a lineup of games ready for the Xbox One.


Tagged With: , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...