The developers revealed a lot of new information about the game at this year’s San Diego Comic-Con.
A new trailer for Spider-Man was only recently released, and we even received a lot of new details about the game soon afterwards. It’s fair to say that it had quite a big presence at San Diego Comic Con this year. In fact, some of it was livestreamed by Marvel, and we got to hear lots of new information about the game from the developers, including Creative Director Bryan Intihar, Art Director Jacinda Chew, Game Director Ryan Smith, and Marvel Games’ Executive Director Bill Rosemann.
First of all, we learn that the team’s approach has been to be respectful to the franchise as a whole while also bringing their own unique twist to the story, which is something they’ve said in the past as well. It also looks like a lot of work has been put into recreating the city of New York, and the developers stated that they treated the city as if it was another character. For instance, they hired graffiti artists to work on street art used within the game, to make it look authentic, and have even made sure that every neighbourhood in the game feels different than the others, and authentic to its real-life counterpart. In Wall Street, for example, there are going to be some really cool “Marvel elements”, but what those might be wasn’t spoiled. Traversal around the city was one of the first things that the team focused on when making the game. When Spidey moves around the city, citizens will recognize him and will often greet him and even interact him with in a number of ways.
Additionally, one of the challenges for the team was to create the sense of speed, and this was achieved through visual effects and camera motion. As of now, web swinging in the game feels very natural. The developers have also made sure to have that same sense of flow in the game’s combat as well. Spider-Man will also have quite a few gadgets at his disposal that are responsible for that particular fact, and some of these can even be used for stealth. The team has also put a lot of work into designing Spider-Man’s suits, of which he will have several different kinds to choose from.
You will also not be restricted to sticking with the look of the suit whose abilities you want to use, as you will be able to use any suit’s powers while wearing any suit in the game, by swapping out the powers you want to use. The developers had examined over 60 different suits, and they combined what they liked out of these to make their suits in the game, several of which have yet to be revealed. In total, their are more suits in the game than Insomniac had initially intended to include. We also learned that Intihar’s favorite villain in the game hasn’t even been shown yet, so there’s something to look forward to!
You can check out the entire livestream below. Spider-Man is set to release for the PS4 on September 7.