Splatoon 2 Update 2.3.0 Drops A Fresh Bundle Of Fixes
Version 2.3.0 fixes tons of issues.
Nintendo’s fresh squid-kid shooter might have gotten a bit lost between all of their titanic releases in 2017, but the Ink keeps flying in Splatoon 2 as plenty of dedicated fans still keep playing it. Version 2.3.0 is now out, which applies a ton of changes to all aspects of the game, but they’re all more bug and exploit fixes rather than anything super substantial.
Multiplayer by far has the longest list of changes, but almost universally the patch notes involve fixing some kind of issue, usually a weapon or player clipping out of bounds or a weapon behaving oddly under some weird circumstances. Ranked battles should also see more considerate matchmaking with this patch, as well as a few issues with enemy behaviour in Salmon Run.
While it didn’t see the awards season attention that either The Legend of Zelda: Breath of the Wild or Super Mario Odyssey did, Splatoon 2 is a huge game for Nintendo, being the first Switch game to cross 2 Million sold at retail in Japan. You can find the full patch notes here.
Changes to Multiplayer
- Made it more difficult for an issue to occur in which the camera would enter the terrain and the screen would momentarily go blank if the player repeatedly jumped with a wall at their back.
- Fixed an issue in which the player would slow down for a moment when climbing some slopes while submerged.
- Fixed an issue in which, when the sub weapon becomes available while recharging ink while submerged, the animation displayed on the Ink Tank would momentarily be displayed in the center of the stage only on the player’s screen.
- Fixed an issue in which, when the player touched the barrier at the opponents’ starting point, the player would be repelled higher than intended or be able to jump while being repelled.
- Reduced jump power when standing on a sponge that is the opponents’ team color.
- Fixed a rare issue in which an Autobomb would pass through terrain when thrown into a corner.
- Fixed an issue in which sub weapons, clams, or Power Clams would pass through terrain when thrown while clipping into a place where terrain and a fence touch.
- Fixed an issue in which, when aiming at the edge of a Splash Wall or Brella with certain weapons, the reticle would display as if the shot wouldn’t hit, despite the fact that the shot would in fact hit.