Splinter Cell Blacklist ComDev Q&A #3 Explores Scoring System

Zack Cooper talks about the allocation of points across play styles

Posted By | On 11th, Jan. 2013

There are some stealth games which don’t mind if you go insane and kill everyone in sight (Hitman: Absolution), while others encourage a more stealth-oriented approach to keep yourself safe (Metal Gear Solid). Splinter Cell showed some flirtation with the former in Conviction, but Splinter Cell: Blacklist is looking to accomodate any and all play styles come this Spring.

In a new community developer video, Zack Cooper looks at how the Economy scoring system works across the three different play styles for Blacklist. For more stealthy play, you’ll be awarded as a Ghost, represented by its own individual icon. For an assassin-like play style, which combines both stealth and violence, you’ll receive points for being a Panther. Finally, going loud nets you points as an Assault player.

The game will grade you on these different styles after a mission, and may even mark you on a mix of all of them. Cooper promises that future videos will showcase exactly how the Economy system works for missions.


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