Developer: Toys For Bob
Platforms: PS4, Xbox One
Release Date: November 13, 2018
Spyro Reignited Trilogy is a collection that bundles together remasters of the first three Spyro games originally made by Insomniac Games for the PlayStation- Spyro the Dragon, Spyro 2: Ripto’s Rage!, and Spyro: Year of the Dragon. It is developed by Toys for Bob, and published by Activision.
Spyro Reignited Trilogy was announced by Activision in April, 2018. It was announced that Toys for Bob, developers of the Skylanders games, would be handling development of the remasters. The remasters are built on Unreal Engine 4, and follow a similar structure to Crash Bandicoot N.Sane Trilogy, which Activision had also released previously as a remastered collection of the first three Crash Bandicoot games on the PlayStation. Similar to N.Sane Trilogy, though Reignited Trilogy is technically being called a remaster, it is a ground up reconstruction of the first three games.
Spyro Reignited Trilogy was originally scheduled for launch on September 21, 2018, it was delayed shortly before launch until November 13, 2018, with the developer stating that they needed more time to complete work on the game. In spite of its delay, it was confirmed that the collection will still launch with a day one patch. The physical release of Spyro Reignited Trilogy will come with only the first game, Spyro the Dragon, on the disc, with the other two having to be downloaded through provided codes. Following the collection’s delay, some rumours suggested that the developers would take the extra time to ship all three games on the disc, however this was not confirmed by Toys for Bob or Activision.
Spyro Reignited Trilogy will see the return of some voice actors from the original releases. Carlos Alazraqui, who voiced Spyro in Spyro the Dragon, is not involved. Instead, Spyro’s voice actor from the original releases of Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon, Tom Kenny reprises his role. Gregg Berger also reprises his roles as Hunter the Cheetah and Ripto. Both are returning to re-record their lines from the original releases. Stewert Copeland, the composer of the original trilogy, is also involved. The original soundtracks from all three original releases will be used in remastered form. Players will also be able to swap between the original OST and the remastered OST. Copeland also composed a brand new main theme just for Reignited Trilogy.
The original character artist for the character of Spyro, Charles Zembillas, stated he was not involved in the collection’s development and had not been contacted by either Activision or Toys for Bob for the same. The visuals of all three games have received major upgrades, with more detail in the environment and the characters. All levels in the games were also remade completely, including with new visuals, however the layout was left untouched by Toys for Bob in all the levels, in order to remain as faithful as possible to the original releases. There are also no new levels included in any of the three games.
As remasters of the original three games developed by Insomniac, Spyro Reignited Trilogy’s games will tell the same stories as the original titles.
Spyro the Dragon sees the young titular dragon Spyro on a quest across the dragon kingdom with his dragonfly companion Sparx, with their objective being to rescue other dragons across the kingdom from a spell placed on them by Gnasty Gnorc. Spyro 2: Ripto’s Rage! sees Spyro and Sparx attempting to go on a vacation, but ending up in the fantasy realm of Avalar, after having been summoned their by the Professor, Hunter the Cheetah, and Elora the Faun to fight against the warlock known as Ripto. Spyro: Year of the Dragon sees Spyro travelling to the Forgotten Worlds, where his objective is to retrieve 150 dragon eggs that were stolen from the dragon realm by the queen of this new realm, known as the Sorceress.
The core gameplay from Spyro the Dragon, Spyro 2: Ripto’s Rage!, and Spyro: Year of the Dragon will remain unchanged in Spyro Reignited Trilogy. Though all the levels have been remade, their design and things like enemy placement and the locations of items and treasure chests will be translated exactly as they were in the original releases, while there are also no new levels. While controlling Spyro, players can use flying and gliding to traverse obstacles and platforming sections, while combat is centred around two moves- breathing fire, or charging and attacking enemies with horns. Enemies that are larger in size can withstand charged attacks but are weaker to fire attacks, while fire attacks can be blocked by enemies wielding metal armour.
Each game also consists of levels spread across multiple worlds and hubs. Spyro can lose health, which is indicated by the colour of his dragonfly partner, Sparx. Health can be regained by eating butterflies, or by using bottled butterflies. In Spyro: Year of the Dragon, there are a few sections where Spyro is not accompanied by Sparx, during which time Spyro is more vulnerable. Sparx can be regenerated by consuming “fodder”. Players can also break open crates and boxes, while there are also several treasure chests spread throughout levels that yield various treasures. Certain treasure chests can only be broken using specific techniques. Players also acquire gems throughout levels, which are used to progress further. Spyro can also swim and dive in water bodies, and can also occasionally climb on surfaces.
In Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon, players can also activate power-up gates in each level after defeating a certain number of enemies, which grants Spyro with temporary super abilities, such as invulnerability, stronger flame attacks, the ability to breathe ice, jumping higher, or having stronger charged attacks. In Spyro: Year of the Dragon, players can also play as critters, each of whom has their own unique moves and abilities. Critters can be found in each level, and are gradually unlocked as players progress through the game. Both Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon also feature several minigames, though these are heavily expanded in the third game and prove to be much more of a focus.
Note: This wiki will be updated once we have more information about the game.
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