Square Enix Discusses Nintendo’s Reaction When Final Fantasy 7 Was Announced For PlayStation

The original Betrayalton.

Posted By | On 11th, Jan. 2017

One of the greatest, most important examples of third party exclusivity jumping ship in history has to be Square Enix deciding that Final Fantasy 7 would be coming not to the Nintendo 64, as everyone would have assumed, but to the PlayStation. This decision transformed the games industry- Final Fantasy 7 arguably sealed the PlayStation’s dominance worldwide- without it, there is a legitimate possibility that the N64 would have caught up. If so, PlayStation would not have been the juggernaut that it is today.

Square’s departure also began an exodus of sorts of third parties from Nintendo’s system, another development the effects of which are felt to this day. Most importantly, Final Fantasy 7 on PlayStation was able to achieve an unprecedented focus on storytelling, which, again, heralded a trend towards cinematism in video games.

But in all of this hubbub, how did Nintendo actually feel about the loss of one of their most important partners in Square Enix? In a recent Polygon article (via Nintendo Life), Hiroshi Kawai, Character programmer at Square Japan, Hironobu Sakaguchi, the creator of Final Fantasy and director of Final Fantasy 7, and Yoshihiro Maruyama, director of Square US, each recounted their version of what had transpired back then, each of them giving a wildly different picture of how Nintendo had responded.

According to Sakaguchi, Nintendo were magnanimous about the decision. “When we made our decision, the president of Square [Masafumi Miyamoto], our lead programmer [Ken Narita] and I went to a meeting with Yamauchi-san. There is an old cultural tradition where, in Kyoto, someone will welcome you with tea, but you’re not supposed to really drink that tea. It’s just polite to have it there. And Yamauchi-san welcomed us with a very expensive bento meal and beer, and gave us a very nice welcome and basically patted us on the back to say, “I wish you the best.” No bitter feelings or anything.”

Maruyama seems to back up Sakaguchi’s version. “I don’t think [anyone from Nintendo gave us a hard time]. They said, “Oh, we don’t need that.” That’s what they said. [Laughs] Their philosophy has always been that Nintendo hardware is for their games, and if a publisher wants to publish, “OK you can do it.” But if you don’t like it, “We don’t want you.””

However, Kawai remembers Nintendo being significantly less nice about it all. “What I heard was Nintendo said, “If you’re leaving us, never come back.””

Nintendo’s troubles with third parties continue to this day, although it looks like that could change with the Nintendo Switch. Square Enix, on their part, continue to chase the kind of success they attained with Final Fantasy 7, and were unable to ever replicate again- although it looks like Final Fantasy 15 may outsell Final Fantasy 7 in the end.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...