Star Wars Battlefront 2: Each Map Will Have A Narrative Focus, Dev Talks About Immersion

Contextualizing multiplayer action- seems like a pretty novel concept.

Posted By | On 24th, Sep. 2017

Anyone who has played the Death Star DLC for Star Wars Battlefront knows that DICE tried something pretty neat with that, where they gave multiplayer maps some story and narrative dressing, to contextualize gameplay, and make the objectives more meaningful with a narrative framework.

This is something that DICE and Criterion (who are working on the game too) will be doing in Star Wars Battlefront 2 with all maps. Speaking on the Battlefront Podcast, Criterion Designer John Stanley confirmed that putting that kind of narrative contextualization is part of the developers’ drive to make the experience more authentic.

“Yeah, each of the maps will have a narrative focus, and we’ve tried to make it so that the objectives then tie into the map. And that’s important to help with the narrative, but we want to make sure we are switching up the gameplay and making the gameplay feel right for that level, too,” Stanley said.

“I think for a lot of Star Wars players, it’s all about immersion, and some of that immersion will come from setting that narrative and the setting, and what’s going on in the level, plus we have things like the audio, or making the ships handle really authentically… all of those layers come together and hopefully make for an immersive experience.”

All of this sounds rather exciting, and is actually a pretty good way to stop multiplayer games from blending into one another and beginning to feel trite- instead, the narrative offers some contextualization and meaning for everything you do. Hopefully, they strike the right balance, and don’t go overboard on overloading every game with cinematics when people just want to play.

Star Wars Battlefront 2 launches on PS4, Xbox One, and PC this November.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Until Dawn Remake Developer Has “Effectively Closed” – Rumour

Until Dawn Remake Developer Has “Effectively Closed” – Rumour

Other than its founders and "possibly" a "handful" of other employees, British studio Ballistic Moon has no mo...

Assassin’s Creed Shadows – Global Release Timings Revealed

Assassin’s Creed Shadows – Global Release Timings Revealed

Pre-loads for the action RPG have gone live on Xbox Series X/S. PC and PS5 players will have to wait until Mar...

WWE 2K25’s PS5 Download Size is Reportedly Over 110 GB

WWE 2K25’s PS5 Download Size is Reportedly Over 110 GB

On PS4, it will have an 88.68 GB download size. Pre-loads go live on March 12 for the Standard Edition, which ...

“Don’t Bet on There Being More Last of Us” – Druckmann

“Don’t Bet on There Being More Last of Us” – Druckmann

When asked about the possibility of a third Last of Us game, Druckmann said in a recent interview that 2020's ...

Sega Has Fewer Releases Planned for 2025, Plans to Strengthen Atlus, RGG Studio and Sonic Team

Sega Has Fewer Releases Planned for 2025, Plans to Strengthen Atlus, RGG Studio and Sonic Team

Sega also revealed that it had sold almost 20 million units of games like Metaphor: ReFantazio and Sonic X Sha...

Marvel 1943: Rise of Hydra Could Launch This Christmas, Says Voice Actor

Marvel 1943: Rise of Hydra Could Launch This Christmas, Says Voice Actor

"We’re looking for just an incredible cinematic experience for everybody, and I pinch myself," says Khary Pa...