Star Wars Battlefront 2 On Xbox One X Features Impressive Gains Over PS4 Pro

Star Wars Battlefront 2 compared on mid-gen consoles. Xbox One X vs PS4 Pro head to head graphics comparison reveals subtle differences.

Posted By | On 16th, Nov. 2017 Under Graphics Analysis | Follow This Author @GamingBoltTweet

Star Wars Battlefront 2, just like its predecessor is a technical marvel regardless of whichever platform you may choose to play it on. Running on an enhanced version of the Frostbite engine, Star Wars Battlefront 2 is a visual treat and the engine’s commitment to a rock solid 60 frames per second with such a high visual fidelity is something that cannot be ignored when most visually intensive games these days are locked at 30.

EA and DICE’s draconian microtransactions and loot boxes policies aside, Star Wars Battlefront 2 is easily a contender for the best graphics of 2017. Be it the multi-player or the single player components, the engine tries its hardest not to drops any frames on the PS4 Pro and Xbox One X. So yes, what we are getting is a pretty stable 60fps buffer with minimum frame rate issues.

Star Wars Battlefront 2, along with Assassin’s Creed Origins was one of the first games announced to support the Xbox One X. One of the advantages of the Xbox One X is that any game with a dynamic resolution will be able to achieve a higher resolution on the new console automatically, and this is what we are precisely seeing in the case of Star Wars Battlefront 2. The game employs a dynamic resolution on the base PS4 and Xbox One versions along with a checkerboard solution. However, the PS4 Pro version employs a dynamic checkerboard resolution with maximum peak of 2560 X 1440 and the Xbox One X, too, employs a dynamic checkerboard resolution reaching a maximum peak of 3840 X 2160 resolution. Given the resolution is dynamic we often see pixel counts going down, more so in the case of the PS4 Pro. It’s not hard to notice that the Xbox One X is the superior version here but the extra memory on the X brings along other benefits too.

The Xbox One X version comes quite close to the High to Ultra settings on the PC version. Slightly better texture quality, improved texture filtering along with enhanced level of detail are some of the minor benefits that the Xbox One X version has over the PS4 Pro build. This is all down to the 9GB of memory pool available for developers to take advantage of compared to 5.5GB on the PS4 Pro. The differences aren’t as profound as in the case of Middle-Earth: Shadow of War but they are subtle and can be noticed if you are close to the TV and running them side by side.

So that’s all we have for now. The Xbox One X quite clearly takes the lead here with better image quality and slightly better graphical parameters. The PS4 Pro version isn’t bad by any means but if you have a 4K TV, the Xbox One X is the best place to play this game on, as far as consoles goes.

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