Caverns of Mars: Recharged's developers speak with GamingBolt about the classic arcade title's expanded re-release.
Tadas Migauskas says the console's lower computation power and memory size will make it "pretty hard" for it to keep up with demands as the generation progresses.
"In a year or two, when newer rendering approaches are developed, more rendering work will be expected to be pushed through the GPU pipelines," the developer says.