Even more high profile role-playing titles are coming in the next few years - check them out here.
Blizzard co-founder Allen Adham talks about Diablo 4's approach to PvP.
Art director John Mueller talks about how the game feels "very different than Diablo III."
The team is already talking about expansions.
The development team is also looking to add more "depth and complexity to base items."
"If both games are good, I think it's a win for everyone" says Grinding Gear Games' co-founder.
Director Luis Barriga also noted that the team has loot "at the top of our minds."
Get a look at the raid style boss.
A leak gets revisited post-Blizzcon.
Blizzard's trying some interesting new things with the next big Diablo game.
The Druid has plenty of tricks up his sleeve.
The game will potentially have lots of DLC.
The Creative Director breaks down the game's scope and tone.
Check out 24 minutes of the heavy-hitting class smashing foes.
Whenever it launches, that is.
They settled on the classic view.
World Events, no game-wide difficulty levels and more discussed by Blizzard.
Unsurprisingly, the game's shared open world means there's no offline mode.
"Not even 'Blizzard soon,'" says director Luis Barriga.
Trading in towns or through a guild leader will be possible.