Several former employees of the studio have confirmed on social media that they were let go.
In addition to multiple difficulty presets, the action RPG will also feature an Undound option, which will let players tweak a number of gameplay elements in various ways.
The studio behind A Way Out and It Takes Two seems to be teasing an upcoming announcement of its next project.
The character creator is extensive, from forehead, jaw, and chin sliders to cataract visibility and over 30 makeup options.
Hazelight Studios' 2018 co-op action-adventure title continues to see strong sales. It's playable on Xbox One, PS4 and PC.
Could it be one of the biggest sports games of the year?
EA announced last year that a last-gen version of the action-adventure title was in the works at Respawn Entertainment.
With the Ability Wheel, players can queue up companion abilities and combos that will play out when shifting back to real-time.
Companions each have five abilities and can bring three into combat. On the other hand, Rook has multiple passives and Specializations.
Here's everything we've learned about the upcoming action RPG.
Game director Corinne Busche notes offline play has been a "really big request" and reaffirms the lack of microtransactions.
Game director Corinne Busche has also revealed that the upcoming action RPG will have a level cap of 50.
BioWare's development team will answer questions on its official Discord after the avalanche of details revealed this week.
When selecting a Specialization for your character, you can customize the finer details to make some mechanics less challenging.
Players can opt for an Elven, Dwarven, Human or Qunari Lineage, obtain different buffs depending on their faction and more.
Players will also have access to an extensive skill tree and can choose to specialize in more damage against specific foes, healing, and more.
BioWare and EA's fantasy action RPG will launch for PlayStation 5, Xbox Series X/S, and PC this Fall.
"We wanted to give each character their own flavour, or their own style, of romance," says creative director John Epler.
Game director Corinne Busche also indicates that companions could die based on players' actions, similar to Mass Effect 2.
"Everything is hand-touched, hand-crafted, very highly curated," says director Corinne Busche.