Sony and Firewalk have released new gameplay trailers highlighting the ability sets of several characters in their upcoming hero shooter.
Learn how each Freegunner operates, from Teo's run-and-gun play style and It-Z's unpredictability to Jabali's support and healing.
Watch a regular Job involving the Northstar members retrieving a memory module, which quickly goes south when a rival crew shows up.
Firewalk is interested in "partnering with the community to help inform how we evolve the experience with new modes in the future."
It also confirmed that the lore-filled Galactic Guide, unavailable during the beta, is accessible at launch on August 23rd.
Firewalk says players can unlock "hundreds of items" by playing the game, completing Jobs, leveling up characters, and more.
Sony and Firewalk's upcoming hero shooter is failing to get any real traction, having failed to attract players in sizeable numbers during its beta period.
The open beta adds a new map, Bone Mines, and a new mode, Area Control. Players can also unlock a new Variant for Haymar.
Excellent visuals and solid gunplay adorn Firewalk Studios' competitive shooter, but some of its ideas could use a rethink.
Several staff members are credited for PvE in the early access beta, though Firewalk hasn't officially confirmed a dedicated mode.
The upcoming hero shooter's ongoing early access beta will now end on July 15, a day later than originally planned.
The shooter's early access beta starts today at 10 AM PST on PS5 and PC for pre-orders and PlayStation Plus subscribers.
The beta goes live on July 12th, 10 AM PDT for PS5 and PC. It features four maps, three modes and 16 playable Freegunners.
The upcoming multiplayer shooter is getting its beta later this week, followed by a full release in August.
The upcoming multiplayer first-person shooter's beta is set to go live for those who pre-ordered the game on July 12.
To allow "that cross-play and cross-progression to work, that's a layer that needs to be there," says Firewalk's Jon Weisnewski.
"I strongly believe that our game has an identity that is unique and plays like nothing else," said Firewalk's Jon Weisnewsk.
Firewalk's director of IP Kim Kreines says it's an "added layer for folks that want to invest in it" and completely optional.
"We’re excited for the game and for the IP, and for the game to be in people’s hands," says IP director Kim Kreines when asked about the backlask against Concord's reveal trailer.
"We believe so strongly that the full experience should be available to all of our players," says director of IP Kim Kreines.