Archive For gearbox Tag

Borderlands 4 Sales “A Little Softer” Than Take-Two Would Have Liked

Borderlands 4 Sales “A Little Softer” Than Take-Two Would Have Liked

However, Take-Two Interactive's Strauss Zelnick believes that, "In the fullness of time, we think it's going to do great."

Borderlands 4 Guide: 12 Best Legendary Weapons And Where To Farm Them

Borderlands 4 Guide: 12 Best Legendary Weapons And Where To Farm Them

Here’s a shortlist of the best Legendary tier weapons from the nearly one hundred of them to be farmed in Borderlands 4.

Borderlands 4 Guide: Unlock All Five Ranks Of Ultimate Vault Hunter Mode

Borderlands 4 Guide: Unlock All Five Ranks Of Ultimate Vault Hunter Mode

Unlock the endgame difficulty levels of Ultimate Vault Hunter Mode with this spoiler-free guide for Borderlands 4.

Borderlands 4 Guide: How To Earn SDU And Increase Inventory Space

Borderlands 4 Guide: How To Earn SDU And Increase Inventory Space

Amass loads of the SDU tokens needed for increasing carrying capacity with this guide to grinding for them quickly and efficiently in Borderlands 4.

Borderlands 4 Developer is Looking to Bring in Buffs Before it Nerfs Anything

Borderlands 4 Developer is Looking to Bring in Buffs Before it Nerfs Anything

Creative director Graeme Timmins noted that the studio will eventually get to fixing "unintended interactions" that are overpowered.

Borderlands 4: Seriously, What’s Going On?

Borderlands 4: Seriously, What’s Going On?

Despite strong player numbers on Steam, the looter shooter's PC version is receiving flak for optimization and performance issues.

Borderlands 4 Developer is Keeping an Eye on Bleed Damage, Won’t Make Knee-Jerk Nerfs

Borderlands 4 Developer is Keeping an Eye on Bleed Damage, Won’t Make Knee-Jerk Nerfs

Players have discovered a potential bug in bleed damage calculations, potentially resulting in multiple stacks of the same effect.

Borderlands 4 – Gearbox CEO is Nervous About Campaign Having Challenging Fights

Borderlands 4 – Gearbox CEO is Nervous About Campaign Having Challenging Fights

Studio CEO Randy Pitchford did note that if players get stuck on a hard boss fight, they can go to level grind before trying again.

Borderlands 4 Took Inspiration from Baldur’s Gate 3, Path of Exile for its Characters and Gameplay

Borderlands 4 Took Inspiration from Baldur’s Gate 3, Path of Exile for its Characters and Gameplay

The Path of Exile inspiration comes in the form of offering players plenty of choice for endgame builds to differentiate themselves.

Borderlands 4 Improves on Borderlands 3 in Every Way, Even Subjective Ones – Gearbox CEO

Borderlands 4 Improves on Borderlands 3 in Every Way, Even Subjective Ones – Gearbox CEO

In a social media post, Randy Pitchford revealed that players had spent more time with Borderlands 3 than 2, and that 4 will be similar.

Borderlands 4 Developer CEO Apologises Once Again About “Real Fans” Remark in Lengthy Post

Borderlands 4 Developer CEO Apologises Once Again About “Real Fans” Remark in Lengthy Post

In the lengthy social media post, Randy Pitchford noted that the use of his "real fans" phrasing was being misconstrued to sound worse.

Borderlands 4 – Tiny Tina Voice Actor “Hasn’t Heard Anything” About Being Brought Back

Borderlands 4 – Tiny Tina Voice Actor “Hasn’t Heard Anything” About Being Brought Back

Ashly Burch, who has voiced Tiny Tina since her first appearance all the way back in Borderlands 2, didn't offer up any more details.

Borderlands 4 – Randy Pitchford Apologises for Remarks About “Real Fans”

Borderlands 4 – Randy Pitchford Apologises for Remarks About “Real Fans”

Pitchford's apology came about in response to a fan pointing out that his statements about "real fans" sounded like Handsome Jack.

Borderlands 4 Developer CEO Says “Real Fans” Would Buy the Game Even at $80

Borderlands 4 Developer CEO Says “Real Fans” Would Buy the Game Even at $80

Randy Pitchford also brought up an anecdote from 1991 about having to save up money to buy Starflight for the Sega Gensis.

Borderlands 4 Has Been in Development for 6 Years

Borderlands 4 Has Been in Development for 6 Years

Gearbox Entertainment CCO Randy Varnell reveals that development began immediately after the team shipped Borderlands 3 in 2019.

Borderlands 4 Features “By Far The Biggest Universe That We’ve Built” – Gearbox CEO

Borderlands 4 Features “By Far The Biggest Universe That We’ve Built” – Gearbox CEO

Borderlands 4 will allow players to visit just about any object they see in the horizon, even if it's "a mile away" or "up in the sky".

Borderlands 4’s Development Budget is “More Than Twice” of Borderlands 3, Price “Might be” $80 – Gearbox CEO

Borderlands 4’s Development Budget is “More Than Twice” of Borderlands 3, Price “Might be” $80 – Gearbox CEO

"The truth is, I don't know what the price is going to be," says Gearbox Entertainment CEO about the upcoming looter shooter.

Borderlands 4 Lets You Replay Story Missions and Rematch Against Bosses

Borderlands 4 Lets You Replay Story Missions and Rematch Against Bosses

Players no longer have to reload saves to farm for specific loot drops and can revisit the campaign without starting a new character.

Borderlands 4 Features the “Most Advanced Skill Tree System Yet,” Unique Traits for Vault Hunters

Borderlands 4 Features the “Most Advanced Skill Tree System Yet,” Unique Traits for Vault Hunters

Learn more about Vex the Siren and Rafa the Exo-Soldier, two of the four new Vault Hunters in Gearbox's upcoming sequel.

Saints Row Developer Volition is Shutting Down

Saints Row Developer Volition is Shutting Down

Less than a year on from being shifted from Deep Silver's label to Gearbox, the studio has now been shuttered effective immediately.