Watch the four new Vault Hunters getting mixed up in a skirmish between the Order and the Ripper Horde in Gearbox's newest title.
Gearbox's latest is a return to form and a reminder of everything that made its looter shooter so unique, nagging issues aside.
The upcoming looter shooter will offer PC players plenty of options to tweak the graphics to their liking, from resolution to shadows.
Pitchford did note that the day one patch for Borderlands 4 "does a lot", especially when it comes to fine-tuning performance.
As a new era for Gearbox Software’s storied looter shooter franchise beckons, anticipation for Borderlands 4 is at an all-time high.
Creative director Graeme Timmins goes into further detail about everything that will keep players busy in the shooter's endgame.
The looter shooter is available on September 11th at 9 AM PT for Xbox Series X/S, PS5, and PC after six years of development.
The eagerly awaited sequel launches on September 12th for Xbox Series X/S, PS5, and PC, and on October 3rd for Nintendo Switch 2.
Borderlands 4’s wholesale changes position Gearbox’s iconic series to re-gaining its looter shooter crown.
The biggest Borderlands yet arrives on September 12th, but how does it differ from Gearbox's previous title? Find out here.
Ellie returns as a playable Vault Hunter while free updates will add Pearlescent rarity items, Invincible bosses, and mini-events.
Players will progress through five difficulty levels in Ultimate Vault Hunter mode, unlocking powerful loot and set bonuses.
In an interview, studio CEO Randy Pitchford spoke about how plenty of developers at the studio still love fantasy and want to do more.
The Truant family member and destructive scientist wields many tools to control the battlefield and support her teammates.
Randy Pitchford promises "some extremely exciting plans" for post-launch content that "I cannot wait to share and talk about."
Those who purchase a GeForce RTX 50 Series GPU will also get the looter shooter for free when it launches on September 12th.
Akin to a pentagon, Amon's design reinforces his "thick and heavy" feel alongside the ability to create all kinds of weapons.
Watch the Forgeknight halt a Vault opening on his lonesome (and punishing those responsible) ahead of the looter shooter's release.
Gearbox also created a "wall of guns" to illustrate "all of the individual parts for all the individual guns" using Unreal Engine.
Cybernetics is all about throwing weapons, while Vengeance provides numerous tanking options, and Calamity focuses on punching.