A new report indicates that there is more to the reported $500 million budget for the third-person shooter than meets the eye.
Circana's Mat Piscatella has spoken about how, in contrast to Gears of War: E-Day, Marvel's Wolverine has done quite well.
With an alleged $500 million budget, Xbox's return to console exclusives may not have worked out as well as it was envisioned.
The massive development budget for the game, corroborated by others in the industry, has raised questions about Xbox's exclusivity strategy.
Here’s how to unlock every single weapon, tactical gear, and piece of equipment to be found in Gears Of War: E-Day.
The update fixes several instances of players spawning into the game with missing ammo and objective-blocking spawns of enemies and E-Holes.
One of Xbox's biggest franchises is back but despite glowing critical praise, its reported sales are less than encouraging.
Marcus Fenix’s first fight with the Locust has received positive critical attention, marking a strong return for the franchise.
The prequel marks a brave new start for The Coalition's franchise, but how does it end, and where could it go next? Find out here.
Despite reported low sales on Xbox consoles and PC, Game Pass apparently contributed heavily to its $37 million revenue.
The Coalition has crafted a battlefield that’s capable of pulling at your heartstrings even as you desperately fight to survive and process its melancholic beauty.
Mike Crump also spoke about how the team is taking a broader look at E-Day, like whether it properly showcases the power of Xbox.
Regarding reports about layoff worries, studio head Mike Crump says, "We need to focus on the things that we can control."
Gears of War: E-Day's Horde Siege and Versus modes offer enough variety to keep players engaged for the long haul.
Gears of War: E-Day is finally here. After seven years of anticipation for the next mainline entry in the beloved third person shooter series, the prequel has arrived with several significant changes ...
The update brings in a variety of fixes for issues across its campaign, versus, and Horde Siege modes, along with UI improvements.
The team at The Coalition managed to achieve incredible visual fidelity and dense areas in Gears of War: E-Day with this technique.
It's the last month of big releases before Grand Theft Auto 6, and this may well be the most packed October of all time.
"At The Coalition, we feel pretty honored to have Gears and be the ones bringing that legacy forward," says creative director Matt Searcy.
The Coalition has turned the clock back on the present-day story, but has the effort managed to take the franchise’s visual and technical design into a bright new future?