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	<title>Minit &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 06 Aug 2021 11:16:44 +0000</lastBuildDate>
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		<title>A Plague Tale: Innocence, Minit are Free on the Epic Games Store Till August 12th</title>
		<link>https://gamingbolt.com/a-plague-tale-innocence-minit-are-free-on-the-epic-games-store-till-august-12th</link>
					<comments>https://gamingbolt.com/a-plague-tale-innocence-minit-are-free-on-the-epic-games-store-till-august-12th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Aug 2021 11:16:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Plague Tale: Innocence]]></category>
		<category><![CDATA[Asobo Studio]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Epic Games Store]]></category>
		<category><![CDATA[Focus Home Interactive]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Vlambeer]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=489119</guid>

					<description><![CDATA[Speed Brawl was replaced due to a technical issue. Next week's free game will be Double Damage's Rebel Galaxy, a space faring action RPG.]]></description>
										<content:encoded><![CDATA[<p>As <a href="https://gamingbolt.com/a-plague-tale-innocence-and-speed-brawl-to-be-free-on-epic-games-store-week-of-august-5">announced last week</a>, Asobo Studio&#8217;s <em>A Plague Tale: Innocence</em> is now available for free on PC via the Epic Games Store. However, instead of <em>Speed Brawl</em> &#8211; which was pulled at the last minute due to a technical issue &#8211; the second free title is time-looping adventure <em>Minit</em>. Both games can be claimed for free till August 12th.</p>
<p><em>A Plague Tale: Innocence</em> was available for free through PlayStation Plus in July and is currently available on Xbox Game Pass. A free update allowed the game to <a href="https://gamingbolt.com/a-plague-tale-innocences-ps5-xbox-series-x-s-update-is-now-live">run at 4K/60 FPS on Xbox Series X/S and PS5</a> along with adding DualSense support for the later. A sequel, <a href="https://gamingbolt.com/a-plague-tale-requiem-announced-launches-in-2022"><em>A Plague Tale: Requiem</em></a>, is also in development and slated to release next year.</p>
<p>Next week&#8217;s free game is <a href="https://gamingbolt.com/rebel-galaxy-now-available-new-sci-fi-action-title-from-torchlight-creators"><em>Rebel Galaxy</em></a>, an open world action RPG developed by Double Damage Games. Along with having a number of ships to choose from and upgrade, players can also look to create alliances and indulge in trade. It received a sequel in <a href="https://gamingbolt.com/rebel-galaxy-outlaw-releases-on-epic-games-store-august-13th-ps4-and-switch-later"><em>Rebel Galaxy Outlaw</em></a>, which offers a more <em>Freelancer</em>-esque space dog-fighting experience.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Hey folks,</p>
<p>The release of Speed Brawl on the Epic Games Store has been temporarily delayed as we investigate a technical issue.</p>
<p>In the meantime, we’re offering Minit as the free title alongside A Plague Tale: Innocence this week.</p>
<p>Thanks for your patience!</p>
<p>&mdash; Epic Games Store (@EpicGames) <a href="https://twitter.com/EpicGames/status/1423293968918454272?ref_src=twsrc%5Etfw">August 5, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">489119</post-id>	</item>
		<item>
		<title>10 Games You Have To Complete Within A Limited Time Period</title>
		<link>https://gamingbolt.com/10-games-you-have-to-complete-within-a-limited-time-period</link>
					<comments>https://gamingbolt.com/10-games-you-have-to-complete-within-a-limited-time-period#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Apr 2020 11:47:04 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Jet Set Radio]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo Wii U]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pikmin]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[shenmue]]></category>
		<category><![CDATA[Sonic The Hedgehog]]></category>
		<category><![CDATA[super time force ultra]]></category>
		<category><![CDATA[the legend of zelda: majora's mask]]></category>
		<category><![CDATA[The Swords of Ditto]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=407043</guid>

					<description><![CDATA[The clock is always ticking in these games, whether you know it or not.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>ime is fleeting, even in video games where you should have all the time necessary to do anything. What if the timer wasn&#8217;t just in your head though? What if it was pervasive and all-consuming, forming the spine of the game itself? Here are 10 games that require playing with limited time on your hands.</p>
<p><b>Outer Wilds</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-416474" src="https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds.jpg" alt="outer wilds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/outer-wilds-1024x575.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The set-up of Outer Wilds, Mobius Digital&#8217;s stellar open world adventure game, is that you&#8217;re an intrepid explorer in a solar system that&#8217;s going to end. You have 20 minutes to explore nearby planets, solve mysteries and determine why the sun is going supernova and destroying everything. Spectacles like planets that are only explorable during certain time periods, shifting gravity and much more make the exploration a treat (and discoveries are tracked throughout all playthroughs).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">407043</post-id>	</item>
		<item>
		<title>The Outer Worlds Headlines Latest Batch Of Xbox Game Pass Titles</title>
		<link>https://gamingbolt.com/the-outer-worlds-headlines-latest-batch-of-xbox-game-pass-titles</link>
					<comments>https://gamingbolt.com/the-outer-worlds-headlines-latest-batch-of-xbox-game-pass-titles#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 23 Oct 2019 15:31:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Afterparty]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[lego star wars 3: the clone wars]]></category>
		<category><![CDATA[Lonely Mountains: Downhill]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[Secret Neighbor]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Outer Worlds]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=420396</guid>

					<description><![CDATA[The RPG leads the charge this month for the console game pass.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Xbox-Game-Pass.jpg"><img decoding="async" class="alignnone wp-image-401568" src="https://gamingbolt.com/wp-content/uploads/2019/05/Xbox-Game-Pass.jpg" alt="Xbox Game Pass" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Xbox-Game-Pass.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Xbox-Game-Pass-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Xbox-Game-Pass-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Xbox-Game-Pass-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft&#8217;s Game Pass service is <a href="https://gamingbolt.com/game-pass-subscribers-are-playing-40-more-games-including-those-outside-the-service">quickly becoming the crown jewel of their gaming empire</a>. The service has seen a steady stable of games come and go, and the latest batch is being lead by the much anticipated RPG from Obsidian Entertainment, but there&#8217;s also a good variety of other things coming as well.</p>
<p>This newest rotation of games this go around has quite the variety of titles. The biggest, by far, is <em>The Outer Worlds</em> which will release day and date with the retail release on October 31st. Another day and date release is <em>Afterparty</em> on October 29th, where you play two friends stuck in hell and having to drink the Devil under the table to escape.</p>
<p>Other titles being included is <em>Subnautica</em>, <em>Lonely Moutains: Downhill</em>, <em>Secret Neighbor</em> and <em>Lego Star Wars 3</em>. The games will be added to the service throughout the end of October and beginning of November, so keep your eyes peeled.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-console-october-2-768x432.jpg"><img decoding="async" class="alignnone wp-image-420399" src="https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-console-october-2-768x432.jpg" alt="xbox-game-pass-console-october-2-768x432" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-console-october-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-console-october-2-768x432-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">420396</post-id>	</item>
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		<title>The Outer Worlds Headlines Xbox Game Pass On PC In October</title>
		<link>https://gamingbolt.com/the-outer-worlds-headlines-xbox-game-pass-on-pc-in-october</link>
					<comments>https://gamingbolt.com/the-outer-worlds-headlines-xbox-game-pass-on-pc-in-october#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 10 Oct 2019 03:15:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[F1 2018: The Official VideoGame]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Lonely Mountains: Downhill]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Saints Row IV]]></category>
		<category><![CDATA[state of mind]]></category>
		<category><![CDATA[Stellaris]]></category>
		<category><![CDATA[The Outer Worlds]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=418860</guid>

					<description><![CDATA[The RPG leads the charge this month in Microsoft's subscription service. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg"><img loading="lazy" decoding="async" class="alignnone wp-image-410611" src="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg" alt="the outer worlds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/the-outer-worlds-image-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Microsoft&#8217;s Game Pass service is continuing on, bringing with it more and more games for those who subscribe. Of course, October is going to be no exception, as a new batch of titles is primed and ready to go. The game undoubtedly leading the charge is the brand new RPG, <a href="https://gamingbolt.com/the-outer-worlds-out-on-october-25th-coming-to-xbox-game-pass-at-launch"><em>The Outer Worlds</em></a>. </p>
<p>The list this month is populated by quite the variety of titles, from the open world title <em>Saints Row IV: Re-elected</em> to the fast-paced racing sim<em> F1 2018</em>. It&#8217;s got plenty of smaller scale titles too, with the likes of <em>State of Mind</em>, <em>Minit</em>, <em>Stellaris,</em> and <em>Lonely Mountains: Downhill</em>. But it&#8217;s hard not to see the shining star as<em> The Outer Worlds</em>, which will release day and date on Game Pass with the game&#8217;s full-priced physical/digital release. </p>
<p>As of now there&#8217;s no confirmed dates for when the games will roll out, outside<em> The Outer Worlds</em> being said to be day and date with the full release on October 25th. Keep your eyes peeled for those dates.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-pc-october.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-418863" src="https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-pc-october.jpg" alt="xbox-game-pass-pc-october" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-pc-october.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/xbox-game-pass-pc-october-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">418860</post-id>	</item>
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		<title>Surviving Mars is Free Next Week on Epic Games Store</title>
		<link>https://gamingbolt.com/surviving-mars-is-free-next-week-on-epic-games-store</link>
					<comments>https://gamingbolt.com/surviving-mars-is-free-next-week-on-epic-games-store#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 03 Oct 2019 22:04:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[Haemimont Games]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[surviving mars]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=418068</guid>

					<description><![CDATA[Devolver Digital's Minit is currently free on the store.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/Surviving-Mars_Space-Race.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-373062" src="https://gamingbolt.com/wp-content/uploads/2018/11/Surviving-Mars_Space-Race.jpg" alt="Surviving Mars_Space Race" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/Surviving-Mars_Space-Race.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/11/Surviving-Mars_Space-Race-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/Surviving-Mars_Space-Race-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/Surviving-Mars_Space-Race-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The newest free game is now available on the Epic Games Store, and it&#8217;s Devolver Digital&#8217;s <a href="https://gamingbolt.com/minit-interview-we-want-to-give-players-a-condensed-adventure-short-but-sweet"><em>Minit</em></a>. As an overhead action adventure game, similar to old-school <em>Zelda</em> titles, it focuses on 60 second playthroughs as you unravel the world&#8217;s mysteries. <em>Minit</em> will be free until October 10th for PC, so grab it quick from Epic&#8217;s store.</p>
<p>Next week&#8217;s offering will interest city-builders &#8211; it&#8217;s Haemimont Games&#8217; <em>Surviving Mars</em>. It sees players traveling to Mars, establishing a colony, and doing everything possible to advance their society. Rival colonies will sprout up, and you can either work with them or trudge on alone.</p>
<p>Check out our review for <em>Surviving Mars</em> <a href="https://gamingbolt.com/surviving-mars-review-mars-attracts">here</a>. That&#8217;s only for the base experience &#8211; <a href="https://gamingbolt.com/surviving-mars-is-better-than-ever-new-trailer-teases-free-update">numerous updates</a> and <a href="https://gamingbolt.com/surviving-mars-green-planet-expansion-announced-adds-new-plants-and-special-projects">DLC</a> have been released since then to make it a more well-rounded experience. <em>Surviving Mars</em> is <a href="https://gamingbolt.com/surviving-mars-will-run-at-native-4k-on-both-the-xbox-one-x-and-ps4-pro">also available for PS4 and Xbox One</a> if you prefer a console experience. Stay tuned for when it&#8217;s free on the Epic Games Store.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">418068</post-id>	</item>
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		<title>Yooka-Laylee, Dead by Daylight, and The Talos Principle Confirmed for Xbox Game Pass</title>
		<link>https://gamingbolt.com/yooka-laylee-dead-by-daylight-and-the-talos-principle-confirmed-for-xbox-game-pass</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 27 Sep 2019 03:39:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cities: skylines]]></category>
		<category><![CDATA[Dead by Daylight]]></category>
		<category><![CDATA[Genesis Noir]]></category>
		<category><![CDATA[ID@Xbox]]></category>
		<category><![CDATA[Lonely Mountains: Downhill]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[playtonic]]></category>
		<category><![CDATA[The Escapists 2]]></category>
		<category><![CDATA[The Red Strings Club]]></category>
		<category><![CDATA[The Talos Principle]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yooka-Laylee]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=417301</guid>

					<description><![CDATA[Other titles like Minit, The Red Strings Club and The Escapists 2 are also coming.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/Yooka-Laylee.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-417327" src="https://gamingbolt.com/wp-content/uploads/2019/09/Yooka-Laylee.jpg" alt="Yooka-Laylee" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/Yooka-Laylee.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/Yooka-Laylee-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/Yooka-Laylee-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/Yooka-Laylee-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Following the recent Inside Xbox stream, Microsoft revealed its ID@Xbox Game Pass showcase for Fall 2019. These represent indie efforts that will be added to the subscription service on PC and Xbox One overtime. We know about titles like <a href="https://gamingbolt.com/saints-row-iv-re-elected-cities-skylines-and-more-coming-to-xbox-game-pass"><em>Cities: Skylines, Lonely Mountains: Downhill</em> and <em>Genesis Noir</em></a> but there are a few surprises there.</p>
<p>For instance, Playtonic&#8217;s <a href="https://gamingbolt.com/yooka-laylee-crosses-1-million-players-since-release"><em>Yooka-Laylee</em></a> will be joining the roster, bringing its retro-style 3D platforming to the masses. <em>The Escapists 2</em> is also set to release along with Devolver Digital titles like <em>Minit, The Red Strings Club </em>and<em> The Talos Principle</em>. <em>Dead by Daylight</em>, the popular asymmetrical horror multiplayer title, is also coming.</p>
<p>A number of these titles are coming in 2019. The good news is that there are several titles available today to play. This includes <em>Bad North, GoNNER, Slay the Spire</em> and <em>Enter the Gungeon</em> (along with the previously released <em>SteamWorld Dig 2</em>). Stay tuned for more details on indie releases for the console in the meantime,</p>
<p><iframe loading="lazy" title="ID@Xbox Game Pass Fall 2019" width="500" height="281" src="https://www.youtube.com/embed/b3f7Npv9R0M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>2018&#8217;s Indie Greats &#8211; Looking Back on The Year So Far</title>
		<link>https://gamingbolt.com/2018s-indie-greats-looking-back-on-the-year-so-far</link>
					<comments>https://gamingbolt.com/2018s-indie-greats-looking-back-on-the-year-so-far#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 08:32:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[Aegis Defenders]]></category>
		<category><![CDATA[battletech]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Chasm]]></category>
		<category><![CDATA[City of Brass]]></category>
		<category><![CDATA[CrossCode]]></category>
		<category><![CDATA[Dead Cells]]></category>
		<category><![CDATA[Death's Gambit]]></category>
		<category><![CDATA[Donut County]]></category>
		<category><![CDATA[FAR: Lone Sails]]></category>
		<category><![CDATA[Fe]]></category>
		<category><![CDATA[For The King]]></category>
		<category><![CDATA[Frostpunk]]></category>
		<category><![CDATA[Full Metal Furies]]></category>
		<category><![CDATA[Ghost of A Tale]]></category>
		<category><![CDATA[Guacamelee 2]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Iconoclasts]]></category>
		<category><![CDATA[Into The Breach]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[Moonlighter]]></category>
		<category><![CDATA[MOSS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[No Man's Sky NEXT]]></category>
		<category><![CDATA[Northgard]]></category>
		<category><![CDATA[omensight]]></category>
		<category><![CDATA[overcooked 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pillars of Eternity 2: Deadfire]]></category>
		<category><![CDATA[Pizza Titan Ultra]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Q.U.B.E. 2]]></category>
		<category><![CDATA[Secret Of Mana]]></category>
		<category><![CDATA[the banner saga 3]]></category>
		<category><![CDATA[The Bard's Tale 4: Barrows Deep]]></category>
		<category><![CDATA[The Messenger]]></category>
		<category><![CDATA[This is the Police 2]]></category>
		<category><![CDATA[Tower of Time]]></category>
		<category><![CDATA[Unravel Two]]></category>
		<category><![CDATA[Vampyr]]></category>
		<category><![CDATA[Where the Water Tastes Like Wine]]></category>
		<category><![CDATA[Wizard of Legend]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yoku's Island Express]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=357015</guid>

					<description><![CDATA[This year has been exceptionally strong for indie gaming - check out some of the standout titles thus far.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hrough the years and the various market swings and trends, indie games have managed to hold some sway over audiences. It&#8217;s interesting how many eras that could be pointed to as a significant uptick for this segment of the industry. Kickstarter projects receive millions in dollars for funding, big publishers like Sony and Microsoft provide absurd amounts of stage time at E3 and a relatively good publisher like Paradox Interactive, Devolver Digital or Focus Home Interactive reports good sales numbers. Needless to say, indie gaming is long past the date of “here to stay”. Amidst the many years of exceptional indie development efforts, though, of upticks like the original big three of <em>Fez, Super Meat Boy</em> and <em>Braid</em>, or the explosion of properties like <em>Minecraft</em>, 2018 has certainly become one of the best years for indie games.</p>
<p>To me, the term “indie” developer is equal parts counter-culture and unfettered creative vision. However, they are not on a different level from triple-A studios – really, the only things that separate them are bigger budgets and more marketing. Just like indie games are not by virtue worse than triple-A titles because of the lack of money, so too are they not superior because of their unique ideas (which come down to proper execution at the end of the day). I&#8217;m not a fan of the &#8220;triple-A&#8221; or &#8220;indie&#8221; moniker when it comes down to great games. Because great games, at the end of the day, are great games. And 2018, for all its typical franchises, has seen a lot of great games.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-319840" src="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg" alt="Iconoclasts" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/01/Iconoclasts-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Developed by Matt Thorson and friends aka Matt Makes Games that brought us the wildly entertaining multiplayer-centric <em>Towerfall: Ascension</em>, <em>Celeste</em> turned out to be one of the biggest surprises of the year."</p></p>
<p>Let&#8217;s start with January. It was a cold, dark month, punctuated by the impending release of <em>Monster Hunter World</em>. For me, the month was important for two reasons – Cellar Door Games&#8217; <em>Full Metal Furies</em> and Konjak&#8217;s <em>Iconoclasts</em>. The former, obviously, is due to the developer&#8217;s amazing <em>Rogue Legacy</em>. <em>Full Metal Furies</em> has been in development for a long time and while its beat &#8217;em up mechanics were decent, the overall gameplay and structure felt a bit wanting. It came and went but thankfully, the same didn&#8217;t apply to <em>Iconoclasts</em>. This years-in-development action platformer from Joakim Sandberg culminated in a colourful adventure with a deep story, lovable characters and excellent boss fights. It&#8217;s coming to Nintendo Switch as well, making it the perfect title to have on the go.</p>
<p>However, between these titles and Unknown Worlds&#8217; <em>Subnautica</em> finally leaving Steam Early Access amid much fanfare (rightly so given how excellently the development was handled), there was <em>Celeste</em>. Developed by Matt Thorson and friends aka Matt Makes Games that brought us the wildly entertaining multiplayer-centric <em>Towerfall: Ascension</em>, <em>Celeste</em> turned out to be one of the biggest surprises of the year. It overtook a number of other indie titles by coming to the Nintendo Switch at launch but otherwise, it was a great game in every aspect regardless of the platform.</p>
<p>Mechanically, the platforming and variety in level design was compelling, fresh and organically challenging at every turn. The music and visuals were suitably retro but embodied a surrealistic flavour that felt unmistakably contemporary. I would give the most credit to composer Lena Raine for the sheer perfection that her soundtrack serves in setting the mood but everyone who worked on the game, from the artists and programmers to Thorson as designer and director, deserves the highest praise.</p>
<p>Even as <em>Monster Hunter World</em> was setting records and stealing many players&#8217; hearts, <em>Celeste</em> was already my personal Game of the Year.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-318936" src="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg" alt="Where the Water Tastes Like Wine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Where-the-Water-Tastes-Like-Wine-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Even though there wasn&#8217;t a ton of competition, the best new indie game of February was undoubtedly <em>Into The Breach</em>."</p></p>
<p>Surprisingly, February felt uneventful in comparison. <em>Aegis Defenders</em> from GUTS Department had a certain appeal to its gameplay with the mix of tower defense and 2D platforming but ultimately remained a niche title. February was mostly the month that numerous titles like <em>SteamWorld Dig, Owlboy, Night in the Woods, Layers of Fear: Legacy, Outlast</em> and much more released on the Nintendo Switch. The Nindies program was starting to pick up momentum.</p>
<p>Meanwhile, EA&#8217;s <em>Fe</em> was probably the biggest new indie release of the month simply based on the EA Originals label. Was it really exceptional? Did it push any boundaries, especially after January&#8217;s cavalcade of great releases? Not really but it was a solid title from the studio behind <em>Stick It To The Man</em> and the upcoming <em>Ghost Giant</em>. <em>Moss</em> was the other big title, simply due to the pedigree of its developer Polyarc (whose team had worked on titles like <em>Guild Wars 2, Halo: Reach, Red Dead Redemption</em> and <em>Dragon Age</em>).</p>
<p>Whether it was the instantly recognizable protagonist Quill or simply being one of the best VR titles ever made, <em>Moss</em> ably established its presence. There was also <em>Where The Water Tastes Like Wine</em> that sadly was proclaimed as a commercial disaster by the developer. Nevertheless, its gorgeous art-direction and strong cast, intermixed with interactive stories, was a welcome offering. An offering that will hopefully receive more appreciation down the line.</p>
<p>Even though there wasn&#8217;t a ton of competition, the best new indie game of February was undoubtedly <em>Into The Breach</em>. <em>FTL: Faster Than Light</em> developer Subset Games took a semi-rogue-like approach into the turn-based strategy genre, evoking an aesthetic similar to <em>Advance Wars</em> with intriguing gameplay and squad possibilities. The procedurally generated nature of maps, scaling difficulty and challenge completion required for new units ensured multiple playthroughs. But it was the deceptively simple yet complex gameplay that cemented it as one of the year&#8217;s best. There was just something so sweet about knocking an enemy unit into another while their attack kills a third. The ripple effect that this would have on surrounding buildings and other enemies was also worth watching out for at all times.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-358527" src="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg" alt="Northgard" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Northgard.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Northgard-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Though ultimately falling back on the “one big twist” style of story-telling and having no single-player option, <em>A Way Out&#8217;s</em> characterization and strong mechanics allowed it to sell exceptionally well."</p></p>
<p>The scene started picking up again with all kinds of releases in March. <em>Evoland</em> developer Shiro Games returned with a completely different offering in <em>Northgard</em>. The strategy title focused on settlement building and exploration, as players managed resources and set out to conquer the immense campaign. Despite the strong critical acclaim, <em>Northgard</em> didn&#8217;t get too much appreciation but saw a number of updates to extend its life.</p>
<p>Other standout releases that didn&#8217;t get too much attention include <em>Ghost of A Tale</em>, a stealth fantasy game focused on a mouse named Tilo as he explores the history of a strange, anthropomorphic inhabitated kingdom; <em>Q.U.B.E. 2</em>, a puzzler in first person that involves the manipulation of cubes while one navigates an immense maze to survive; and of course, Hazelight Games&#8217; <em>A Way Out</em>. Published under the EA Originals label and hyped up thanks to the antics of creator Josef Fares, <em>A Way Out</em> imbibed the couch co-op experience with a compelling story and gameplay situations. Though ultimately falling back on the “one big twist” style of story-telling and having no single-player option, <em>A Way Out&#8217;s</em> characterization and strong mechanics allowed it to sell exceptionally well. It crossed 1 million units sold in just two weeks.</p>
<p>April started earnestly enough with <em>Minit</em>. The game focuses on a mystery but much like <em>Half-Minute Hero</em>, a limited time period is provided to accomplish solve it. In between these sixty-second lives, players gather items that are shared across different lifetimes and advance forward (ideally). Though <em>Minit</em> handled its concept well, it was ultimately overshadowed by Harebrained Schemes&#8217; <em>BattleTech</em> and 11 bit Studios&#8217; <em>Frostpunk</em>, not to mention <em>Hellblade: Senua&#8217;s Sacrifice</em> finally coming to Xbox One.</p>
<p>In terms of heavyweights, that&#8217;s a pretty solid list. <em>BattleTech</em> became quite successful and Harebrained was acquired by Paradox Interactive. The developer announced future updates and more content (the recently revealed <em>Flashpoint</em> is the first paid expansion). <em>Frostpunk</em>, meanwhile, has been releasing free updates and quality of life changes besides prepping a new scenario for release later this year. Whether it was a tactical turn-based strategy with mech-building and customization or city-management with survival elements and an aspect of humanity, PC players weren&#8217;t wanting for unique experiences in April.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-288509" src="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Pillars-of-Eternity-2-Deadfire-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"<em>Pillars of Eternity 2: Deadfire</em>, despite having a budget that could dwarf other indie titles, presented an old-school approach to computer role-playing games in the vein of <em>Baldur&#8217;s Gate</em> and <em>Icewind Dale</em>."</p></p>
<p>Of course, there was also <em>Pizza Titan Ultra</em>, an action platformer which featured giant mechs rampaging through cities to deliver pizzas. Why? Because of course, the mech owners ran a pizzeria! It&#8217;s crazy and bizarre but combines the over-top style of <em>Crazy Taxi</em> with the destructible landscape of <em>Blast Corps</em>. It&#8217;s nuts and yet extremely endearing.</p>
<p>In May, the flow of indies picked up. <em>Pillars of Eternity 2: Deadfire</em>, despite having a budget that could dwarf other indie titles, presented an old-school approach to computer role-playing games in the vein of <em>Baldur&#8217;s Gate</em> and <em>Icewind Dale</em>. The addition of piracy, ship combat and exploration made it a fun romp even if, like the first game, the writing could be less than quaint. Titles like <em>Omensight</em> and <em>Wizard of Legend</em> also rose to prominence. The former was developed by Spearhead Games of <em>Stories: The Path of Destinies</em> fame. It saw players reliving the same day in Urralia, attempting to solve a murder to reverse the land&#8217;s destruction. Time manipulation, hack and slash combat and the ability to influence key characters all created a unique experience (plus the art-style was pretty good looking).</p>
<p><em>Wizard of Legend</em> took a more straightforward rogue-like approach. Players explored a fixed number of dungeons with procedurally generated elements but the real hook was developing and combining magical spells together. Combat was fast, and the number of spells and items helped provide enough variety for a few repeat playthroughs.</p>
<p>Then there was <em>Moonlighter</em>, a much-anticipated pixel-art dungeon crawler that combined the combat of <em>Zelda</em> with the item shop management of <em>Recettear</em>. While its shopkeeping elements didn&#8217;t feel as dynamic, <em>Moonlighter</em> still had an enjoyable loop of combat, upgrading, dungeon looting and selling that was insanely addictive. Did we also mention the art looks simply gorgeous? It&#8217;s since been updated with over a hundred new rooms, various quality of life improvements and more interesting twists to the item store.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338228" src="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg" alt="Moonlighter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg 670w, https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"July belonged to two major releases – <em>The Banner Saga 3</em>, the climactic conclusion to Stoic&#8217;s excellent trilogy, and <em>No Man&#8217;s Sky NEXT</em>."</p></p>
<p>Other titles that stood out in May include <em>City of Brass</em>, a first person rogue-like themed on Arabian Nights where players must venture into a dangerous city for the promise of treasure; <em>FAR: Lone Sails</em>, a linear adventure game where players embark on a sea-faring adventure of mystery, braving hazards and attempting to keep their ship going; and <em>Yoku&#8217;s Island Express</em>, a charming side-scrolling platformer that incorporates pinball into its core gameplay. Seriously though, if nothing else, try out <em>Yoku&#8217;s Island Express</em>. It&#8217;s a ball (I know, I&#8217;m sorry).</p>
<p>June and July were relatively quiet, though E3 2018 saw a number of titles either announced or outright released. <em>Unravel Two</em> debuted at EA Play 2018 and while it wasn&#8217;t as intriguing as <em>Sea of Solitude</em> (which is out in 2019), the sheer charm of the first game was unique. Plus, there was co-op this time. EA further surprised us by releasing the game as soon as it was announced because&#8230;well, why not? Nintendo followed suit. It released the Switch port of Team Cherry&#8217;s acclaimed <em>Hollow Knight</em> during its Direct presentation. <em>Hollow Knight</em> has since gone on to fame and fortune, selling over 1 million copies since first launching for PC last year.</p>
<p>Dontnod&#8217;s <em>Vampyr</em> was the other big indie release for June. While it seemingly flew under the radar, only slightly buoyed by reviews that praised the story but criticized for its combat, it managed to sell 450,000 units in a manner of weeks. July&#8217;s releases were pretty straightforward – <em>This is the Police 2</em> released and alienated a few fans, though its shift towards a more <em>XCOM</em>-style tactical game wasn&#8217;t terrible. <em>Chasm</em> finally released after years in development and while it wasn&#8217;t bad, it did average slightly higher than “okay”. At least its 2D art maintained its appeal after so many years.</p>
<p>Honestly, though, July belonged to two major releases – <em>The Banner Saga 3</em>, the climactic conclusion to Stoic&#8217;s excellent trilogy, and <em>No Man&#8217;s Sky NEXT</em>. The latter technically wasn&#8217;t a new game but a large update, overhauling a number of features, adding new ones like co-op multiplayer (and PvP for the more violent-minded folk), and significantly improving the visuals. It did mark the game&#8217;s debut for Xbox One but perhaps the most significant development was Hello Games co-founder Sean Murray finally speaking out and admitting to the numerous problems at launch. The commitment to keep improving the game, especially with weekly events, continues.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-357764" src="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Dead-cells-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Perhaps what impresses me most about this year thus far is how many indie titles seemingly came out of left field and proved to be compelling experiences."</p></p>
<p>We hence come to August which saw the incredible <em>Dead Cells</em> finally leave Steam Early Access and become a fairly big hit with critics. I&#8217;ve waxed eloquent about how brilliant the game is, nailing its core gameplay loop thanks to a striking yet organic aesthetic. And really, it&#8217;s tons of fun to kill stuff in that game. No joke.</p>
<p><em>Guacamelee! 2</em> wasn&#8217;t a revolutionary leap over the sequel but it&#8217;s still an excellent follow-up, celebrating Mexican culture and folklore while embodying the very best of Metroidvania gameplay. <em>Death&#8217;s Gambit</em>, a 2D Souls-like, also released after numerous years in development. While I personally had a few qualms with it, the combat is fun and challenging to engage with as are the boss battles. <em>Overcooked! 2</em> brought a whole new meaning to hating your friends with its cooking-based missions (and that odd design choice of only the hosting player receiving progress should be fixed by now). Even <em>Donut County</em>, a game where you control a whole that&#8217;s swallowing things up and increasing in size, looks bizarrely fun.</p>
<p>Perhaps what impresses me most about this year thus far is how many indie titles seemingly came out of left field and proved to be compelling experiences. For as much hype as there was for <em>Iconoclasts, Celeste</em> simply came out of nowhere and became known as one of the very best games ever made. Likewise, with August coming to an end (as of this time of writing), Sabotage Studio&#8217;s <em>The Messenger</em> has released and proven itself to be an excellent homage to the old-school <em>Ninja Gaiden</em>.</p>
<p>Even without the direct comparison, it&#8217;s still proven to be a fantastic 2D action platformer. <em>For The King</em>, IronOak Games&#8217; tabletop roguelike RPG, was also pretty good and despite leaving Early Access with very little fanfare, it&#8217;s been well-received by both critics and regular fans. The same goes for Event Horizon&#8217;s <em>Tower of Time</em>, a more story-centric RPG dungeon crawler with some compelling combat and decent story-telling.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-347367" src="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg" alt="The Bard's Tale 4 Barrows Deep" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Bards-Tale-4-Barrows-Deep-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Not everyone may find success but each title has earned its place in the hearts and minds of its fans, no matter their number."</p></p>
<p>Though the Fall and Holiday seasons are known for their triple-A releases, there are a few awesome indie games to look forward to. InExile&#8217;s <em>The Bard&#8217;s Tale 4: Barrows Deep</em> will arrive on September 18th, introducing a new generation to the dungeon crawling, RPG excitement that permeated old-school titles. Secret<em> of Mana</em>-style action RPG <em>CrossCode</em> will also finally release, exiting Steam Early Access on September 20th, and I couldn&#8217;t be more excited about finally playing the game through from start to finish. A number of titles like <em>This War of Mine, Hyper Light Drifter, Everspace, Beat Cop, Moonlighter</em> and much more will also be making their way to the Nintendo Switch, which has proven to be a premier destination for indie titles. Just ask anyone still addicted to <em>Dead Cells</em> on the go.</p>
<p><em>Frozen Synapse 2</em> is also probably still coming this year. It&#8217;s really hard to say at this point.</p>
<p>The industry has seen its ups and downs throughout the years. Whether it&#8217;s last year&#8217;s hefty push for loot boxes and reinforcing essential gameplay elements with loot boxes, or the constant nagging about the Battle Royale genre this year, there will always be some kind of pervasive cynicism. That doesn&#8217;t mean that some great games &#8211; even those seemingly &#8220;ruined&#8221; by microtransactions &#8211; aren&#8217;t available to indulge in but that&#8217;s beside the point. Through all the twists we&#8217;ve seen the industry take, the indie development scene continues to push forward. It may not always be easy or lead to returns as exemplified by Zeboyd Games (<em>Cosmic Star Heroine</em>) or Infinite Fall (<em>Night in the Woods</em>). Some developers like Hello Games may be forever marred by their past failures. Others may be defined more by their explosive personalities than their actual work like Josef Fares.</p>
<p>At the end of the day, the market has proven receptive to indie games and fresh experiences in general. Not everyone may find success but each title has earned its place in the hearts and minds of its fans, no matter their number.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Minit Interview: &#8216;We Want To Give Players A Condensed Adventure, Short But Sweet&#8217;</title>
		<link>https://gamingbolt.com/minit-interview-we-want-to-give-players-a-condensed-adventure-short-but-sweet</link>
					<comments>https://gamingbolt.com/minit-interview-we-want-to-give-players-a-condensed-adventure-short-but-sweet#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Tue, 19 Jun 2018 10:34:38 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Minit]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=341974</guid>

					<description><![CDATA[The developers of Minit answer some of our questions about the game. ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">M</span>init </em>is an adventure game that draws inspiration from many classic video games, but has a unique mechanic that sets it apart. What&#8217;s unique about this game is that it is played for 60 seconds at a time, after which you will have to restart from the starting point. This is because of a curse that has been placed which the player character is on a mission to get rid off.</p>
<p>To learn more about the game and its development, Gamingbolt reached out to the developers Jan Willem Nijman and Kitty Calis with some questions and they provided the following answers.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Minit.jpg"><img loading="lazy" decoding="async" class="wp-image-341978 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Any of the progress you make is permanent, so new items found will be with you right from the start of the next run"</p></p>
<p><strong>Can you elaborate how the concept of playing a minute at a time works?</strong></p>
<p>Minit kicks off when you pick up a cursed sword from the beach, ending each life after just one minute. From there on the player explores the world, fights monsters, solves puzzles and meets strange characters. Any of the progress you make is permanent, so new items found will be with you right from the start of the next run. Using this, the player slowly works their way towards the end, solving the game in just one minute.</p>
<p><strong>It seems that this concept is also tied into the game’s narrative. Can you tell us more about this?</strong></p>
<p>The main premise in Minit is this: why would you even pick up a strange sword you find on the beach? From there the story takes you from endless deserts, to shady swamps, and eventually the source of all this trouble, the sword factory.</p>
<p><strong>What were some of the challenges you faced during this game’s development?</strong></p>
<p>Minit was made with a lot of deliberate limitations: only 2 colors, basically one button, and 60 seconds. These restrictions were tricky to work with, but also allowed us to be very creative and push our own work to the limit.</p>
<p><strong>Are there any particular inspirations that led to the creation of <em>Minit </em>as we know it today?</strong></p>
<p>A big inspiration for Minit was the show Adventure Time: every episode is a completely different story. We wanted to make a game where no matter what direction you head in, there’s always one minute of adventure waiting for you.</p>
<p><strong>How does the game handle difficulty? Is it a fairly difficult game or is it relatively accessible?</strong></p>
<p>Minit is not a game that requires quick reflexes or an enormous IQ, but we do want players to be curious. There are secrets hidden everywhere, and in this dense one-minute world it pays off to sometimes slow down and look at the little details.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-3.jpg"><img loading="lazy" decoding="async" class="wp-image-341977 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-3-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-3.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"It’s always possible to get done within a minute, and all your progress is permanent. And even if you do mess up, it’s just a minute!"</p></p>
<p><strong>How did you work to ensure that the game’s unique concept does not frustrating for players?</strong></p>
<p>Timers can be really stressful, so Minit is not about optimizing this one perfect run. First you explore, then you figure out what you want to try (do you want to take a look at the secret sewer entrance again, or talk to the old person, or maybe fight the bull?), and then you execute that plan. It’s always possible to get done within a minute, and all your progress is permanent. And even if you do mess up, it’s just a minute!</p>
<p><strong>If the game is playable for only 60 seconds at a time, how do players get to explore the game’s vast map with its many unique challenges?</strong></p>
<p>Minit is a very dense game, so one minute in every direction still means a lot of puzzles, secrets, and challenges. Besides that, it’s possible to unlock new houses further in the game, that you can set as your starting point for runs, expanding the one-minute radius.</p>
<p><strong>Is there any reason why this game hasn’t been released for handheld platforms such as the Nintendo Switch?</strong></p>
<p>The Switch port is being worked on as we speak!</p>
<p><strong>The game is now confirmed for the PS4 and Xbox One, which also means it will support the PS4 Pro and Xbox One X. Can you please let us know the resolution and frame rate it will run at on the PS4 Pro and Xbox One X?</strong></p>
<p>Minit strives to get the most out of technology. The game runs at a smooth 60fps, rendering 2 colors at the same time, and in beautiful 320&#215;240 resolution.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1.jpg"><img loading="lazy" decoding="async" class="wp-image-341975 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Minit-1.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"We want to give people a condensed adventure, short but sweet"</p></p>
<p><strong>What is your take on the recent trend of Games as a service model and the possible controversial monetization practices arising from it?</strong></p>
<p>Minit is a game that has a very different approach. Single runs take only one minute, it’s possible to speedrun the game in under 10 minutes, and we never demand a lot of your time. Of course, beating all modes, finding 110% of the secrets, and getting everything out of it will keep you busy for a while, but it doesn’t demand 80+ hours of hardcore commitment. We want to give people a condensed adventure, short but sweet.</p>
<p><strong>Is there anything more you’d like to tell our readers?</strong></p>
<p>Thanks for being interested in Minit! Hope you enjoy exploring our tiny massive adventure.</p>
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