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A new report shedding light on the development of The Initiative's Perfect Dark reboot claims the game is still in "the earliest" stages of production.
The game will also reportedly make use of "some experimental movement tech" and place an emphasis on narrative.
After four years of production, the Perfect Dark reboot reportedly restarted development last year, having switched to Unreal Engine 5.
Xbox Game Studios head Matt Booty says the first party teams are aware that the expectation going forward will be to showcase gameplay for their titles.
Crystal Dynamics provides assurances that its parent company's restructuring program won't affect its ongoing projects.
Xbox boss Phil Spencer says Microsoft will "announce some things that people haven’t seen" and "give updates" on previously announced titles.
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The Initiative's Tyler Thornock also worked with Humain to develop a "streamlined and properly interpolating RBF for Unreal."
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A known insider has claimed that Perfect Dark has faced more development hurdles behind the scenes.
"It's great to see the team at The Initiative and our team across Crystal studios working so well together,” said Crystal/Eidos Montreal CEO Phil Rogers.
Many "current and former employees" have reportedly had issues with The Initiative's leadership, as per VGC's Andy Robinson.
Microsoft's Matt Booty also discusses protagonist Joanna Dark being brought forward into the modern age "in the right way."
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Journalist Jeff Grubb says Playground Games' Fable and The Initiative's Perfect Dark will be MIA at the upcoming showcase.
"We will be continuing this work with them in their next chapter," The Initiative says following Embracer's announcement of the acquisition.
Jeff Ross has confirmed joining the team and said he's "thrilled with the project, and especially the team of really wonderful people."