Archive For Silicon Studios Tag

Silicon Studios’ Mizuchi Engine Will Be At TGS 2015

Silicon Studios’ Mizuchi Engine Will Be At TGS 2015

It's pretty.

Yebis Engine Interview: Developing Physically Accurate Optical Post-Effects

Yebis Engine Interview: Developing Physically Accurate Optical Post-Effects

Lead architect of Yebis, Masaki Kawase on how Silicon Studios are taking the engine to the next level.

DirectX 12 Will Accelerate Yebis’ Performance, Xbox One Cloud Can Render Very Realistic Worlds

DirectX 12 Will Accelerate Yebis’ Performance, Xbox One Cloud Can Render Very Realistic Worlds

Silicon Studios' Masaki Kawase talks about the benefits of Microsoft's upcoming graphics API.