Krafton has said that it is disappointed about the lawsuit and that it remains focused on ensuring that Subnautica 2 is a good game.
Employees at Unknown Worlds were afraid that the revenue targets required to get the $25 million bonus wouldn't be possible to hit.
A sudden change in leadership, a delay in early access, allegations against the co-founders, and more dot the promising sequel.
The document alleged that early access would have fewer creatures, tools, and vehicles if it had instead launched this year.
Co-founder Charlie Cleveland spoke about how more details about the "earnout" will be revealed in due time through the lawsuit.
The publisher made "multiple requests" for two of the studio's co-founders to "resume their roles," but both "declined to do so."
The delay will allow Unknown Worlds Entertainment to "respond" to feedback and add a "little bit more content" for early access.
While former leadership believed the early access date was its decision, "at least for now, that decision is in Krafton’s hands."
The studio also reiterates that this is a single-player experience with optional co-op and "no battle pass or microtransactions."
Steve Papoutsis is known for helming The Callisto Protocol studio and also for his experience on Dead Space and its sequel.
2025 is looking like a great year for fans of the co-op genre.
The sequel to Unknown Worlds Entertainment's critically acclaimed survival title will also launch on day one for Game Pass.
Developer Unknown Worlds Entertainment could have an announcement soon regarding early access for the sequel, which begins in 2025.
The Games-as-a-Service remark by Krafton apparently meant that Subnautica 2 would just get continuous updates after release.
The sequel will take place on an "entirely new" alien planet and utilize Unreal Engine 5 for "stunning stylized graphics."