Ubisoft has released a new behind-the-scenes video revealing fresh details on the open world title ahead of its release a little over a month from now.
Creative director Julian Gerighty promises "a lot to do. There are secrets to discover. There's exploration. You can scan for opportunities."
Other features include keyboard and mouse remapping, fast travel between discovered locations, FOV sliders, and much more.
Massive Entertainment's upcoming open-world title has all the Star Wars hallmarks, so why are some players skeptical? Find out here.
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“Our intention has never been to present any of our Assassin’s Creed games as factual representations of history or historical characters."
As a big-budget single-player Star Wars adventure, Massive Entertainment's upcoming game can take plenty of lessons from Respawn's past successes.
Six months after launching on Ubisoft Connect and the Epic Games Store, Ubisoft's pirate action RPG is finally coming to Steam.
Ubisoft CEO Yves Guillemot explains why the company is so confident the upcoming open world action-adventure title will do well.
Here are the many syndicates that you'll cross paths with on your interstellar journey.
A new video offers insight into the creation of the moon for the purposes of the upcoming open world title.
10 minutes of new gameplay footage showcase more of the upcoming open world title in action ahead of its late August release.
It's on for Xbox Series X/S and PS5 for up to five hours, though co-op isn't available, and you must be connected online.
The open world title's first of two planned story expansions is out today on all platforms.
"We hear you and want to assure you that we have carefully considered your feedback," developer Massive Entertainment says.
Some emergent events in the open world title include combat with Syndicates, an ambush, saving civilians from the Empire and more.
Massive Entertainment notes that players will open up more of each world through discovery, but some risks may be necessary.
"Once you're committed, it's a fairly large amount, and you are always going to be distracted," says creative director Julian Gerighty.