Thatgamecompany who made Flower and the recent critically acclaimed game Journey, have been on a roll, but the studio, which is made up of a few people lose one – Kellee Santiago.
This must come as a huge blow to thatgamecompany, but Santiago insists that they will be fine.
“After doing these three games, I think it was a really great opportunity for all of us to look at what we’ve learned and what I’ve taken from that experience, and go forth and take it into new arenas,” she said to Gamasutra.
“On top of that, founding a company whose explicit goal was to do new types of game development really allowed me to be able to try out new processes for game development, to try out new ideas.
“So much of my work at Thatgamecompany was really supporting Jenova’s visions for the types of games he wanted to make, and I felt like I have done everything I needed to do there, and that he’s in a great place now to go on and continue with some of the other people at Thatgamecompany, to take that to a whole new height.”
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