The Division Almost Had Police NPCs To Control Player Behavior in DarkZones

Ubisoft's plan to police player behavior in the lawless DarkZones.

Posted By | On 25th, Jan. 2016

The Division PS4 3

The Division is a prescient, progressive online action game, that relies on player cooperation for any progress to be made. That is, unless you are in the DarkZone- in the DarkZone, you are allowed to take out other human players indiscriminately, without much in the way of rules stopping you. But it wasn’t always like this- Ubisoft originally had police NPCs in DarkZones, whose sole point would have been to police player behavior, and take out those players who were playing dirty.

“There are always going to be people who are destructors. There are always going to be people who are the hunter killers of this world. We tried to figure out: how much do we want to deal with that? The relative lack of rules in the DarkZone is super important to us, so we toyed with the idea of having Police NPCs that would police the world of the DarkZone and take out people who are too nasty,” The Division Creative Director Magnus Jansén told Examiner.com.

“However, we wanted the DarkZone to be for the player, so what will happen is if you kill a lot of other players and if you’re a really, really bad person, the longer that [Rogue Status] timer [will] get and you will have a bounty on yourself,” Jansén said.

This, then, becomes a self policing system- other players learn a player has a bounty on them, and they all team together to take that player out, if necessary.

“Other players in the area will be notified of ‘hey here’s a bounty, go put down this bad person.’ This makes [the DarkZone] self-policing and self-balancing. I’m sure some people will try to take it upon themselves to be as bad as possible and to avoid capture and that bounty being cashed in, but you’re not going to survive forever,” Jansén said.

The Division is due out on PlayStation 4, Xbox One, and PC in March.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

SteamWorld Heist 2 Will Receive a Feature Deepdive on May 3rd

SteamWorld Heist 2 Will Receive a Feature Deepdive on May 3rd

Thunderful will share several deep dives in the following weeks to highlight features, showcase gameplay and d...

Eiyuden Chronicle: Hundred Heroes Developer is “Moving Forward” With Sequel

Eiyuden Chronicle: Hundred Heroes Developer is “Moving Forward” With Sequel

Rabbit and Bear Studios' Suikoden spiritual successor launches on April 23rd, but it's already looking to make...

Dying Light 2 Stay Human Receives Gear Loadouts, Visual Improvements and More in New Update

Dying Light 2 Stay Human Receives Gear Loadouts, Visual Improvements and More in New Update

The night-time across all difficulties has seen nerfs to Volatiles and Spitters, and over 70 scenes and dialog...

Fallout 4 Was the Best-Selling Game in Europe Last Week, with Sales up by 7,500 Percent

Fallout 4 Was the Best-Selling Game in Europe Last Week, with Sales up by 7,500 Percent

Fallout 76, Fallout: New Vegas, and Fallout 3 also enjoyed significant sales boosts, with all three also re-en...

Dying Light 2 Stay Human Update Adds the Most Challenging Difficulty Yet

Dying Light 2 Stay Human Update Adds the Most Challenging Difficulty Yet

Nightmare Mode introduces level 5 Tyrant chases, flashlights dimming and cutting out with continuous use, and ...

Octopath Traveler is Back on the Switch eShop

Octopath Traveler is Back on the Switch eShop

The RPG was delisted from the store in early March, following which Square Enix reassured that the game's remo...