The Division Changes “From Player To Player”

Way too dynamic.

Posted By | On 05th, Apr. 2014

Tom Clancy's The Division (8)

The Division, the upcoming highly anticipated “next-gen” title, is set in a sort of an alternate version of New York, and it seems the game is truly embracing the meaning of constant change and dynamism. Because it seems like New York and thus, the way you play the game, will change from player to player and game to game. So, if, say, you join your friend’s game of The Division, you might find that his version is a lot different from yours, even if you’re at similar points in the story.

“The way our world works for you as a player is it’s your own specific ‘phase’, or copy, of New York,” game director Ryan Barnard said. “It can change from player to player or group to group. So if you join my copy of the game you inherit my world, my universe.

“Say it’s early morning and it’s clear. You’re in an area with enemies – I don’t want to go into calling them NPCs but enemies – and you have to be really careful as you’re moving through the streets if you don’t want to alert them to your presence because they can detect you and hear you much further away.

“But during a snowstorm, for example, a big weather system has come up and you can move through the area [freely] and get much closer [undetected]. It changes the tactics and the movement speed you have, and you have to learn how to deal with the environment.”

This certainly seems interesting, though we will have to wait and see how the devs pull this off in real time gameplay.

Stay tuned to GB for more info, and leave behind your thoughts on The Division and this new piece of info in your comments below.

Thanks, CVG


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