The Division Developer Talks About Graphics Parity Between Xbox One, PS4, and PC

‘We tackle each platform separately.’

Posted By | On 06th, Nov. 2014 Under News

Tom Clancy's The Division

Ubisoft is, of course, no stranger to controversy around their games’ graphics, whether it is the infamous downgrading of the graphics for Watch Dogs from back when it was originally revealed at E3 2012, to the parity controversy surrounding Assassin’s Creed Unity much more recently. So if you were expecting- rather, just accepting at this point, really- their next big game, The Division, which is due out some time this year.

Ubisoft, of course, already addressed the issue of any potential downgrade with The Division earlier this year (for the record, they said no). Now, in an interview, they also tackled the question of striking parity across all versions of the game.

“Downgrading is a weird term to use,” Massive’s Martin Hulberg said. “Obviously, we want to make a game that looks the best it can on its respective format, so Xbox One, PlayStation 4, and PC. So I think the term downgrade is a bit confusing and weird because we’re trying to get the most out of every machine we use. So Xbox gets its attention, PlayStation gets its attention, and PC of course will be able to cram it up a bit more depending on the hardware you have.”

“We address every console, every platform as its own version,” he said. “So we try to stay away from the thing where you go for the least common denominator and everybody suffers for it. We want to make a good experience on all respective formats.”

Alright, so you’re saying all the right things, dude. I just hope you can walk the talk.

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