The Division Latest Patch Disables Trained Talent, Balances Drop Rates

The newest tweaks are geared towards making the game more fair for everyone.

Posted By | On 13th, Mar. 2016

The Division

Since The Division first launched, Ubisoft has spent a good deal of its time trying to fix some of the smaller issues that have plagued the game since that launch. One of the interesting aspects of a game that is online only is that there are some things that can be fixed right away. While major content might be for a later drop, smaller issues such as weapon balancing can be addressed in a matter of days or even hours.

The latest fix was dropped on Saturday and isn’t aimed at a number of big issues but does manage to make the game that much more fun for everyone. The Changelog was posted on the Ubisoft forums, if you can really call it that. This particular changelog isn’t more than a couple of items long but that doesn’t make it unimportant:

  • Disabled “Trained Talent” as it could give an unfair advantage in end-game content and in the Dark Zone. Note: this Talent will still be visible on weapons but will have no effect until a further update where it will be replaced on existing weapons
  • General balancing of experience gain and drop rates for items and currency

The trained talent especially might be a welcomed change for players that haven’t gotten too far into the game or just haven’t been able to spend a ton of time with The Division so far. Ubisoft has actually done a pretty good job of making sure that its newest title has been plenty of fun for those giving it a try.


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