George Broussard, one of the former Duke Nukem Forever designers, has said that all the delays for the game were not due to “a quest for perfection”.
“I wish there was an easy or dramatic answer for what took so long but there just isn’t. It was just never ready. We had lots of development issues along the way. It wasn’t a quest for perfection as some silly article in Wired implied last year.” he said during an interview with Maximum PC.
“I think what hurt us the most was licensing engines and trying to change them too much. Shit happens and after delays the options are to continue or kill the game.” he added.
“I never wanted to kill the game. We got things turned around dramatically in 2007-2009, with a lot of new hires, and most of the game as it exists today was created in that timeframe.”
Duke Nukem Forever is now being developed by Gearbox, and should be released in 2011.
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