The Evil Within Console Command Codes Revealed

Bethesda tells you exactly how to do it.

Posted By | On 15th, Oct. 2014 Under News

46. Boxhead (Evil Within)

Bethesda has published instructions on how to access the debug console in the PC version of The Evil Within, Shinji Mikami’s newest horror game that launched today. For those of you not in the know, a debug console is what game developers use for testing the code of their software during development; it allows them to step outside the normal defined parameters of their games and lets them do all sorts of things that they wouldn’t be able to otherwise. It’s essentially a developer’s version of Gameshark, in a sense.

Well, Bethesda is now letting players access the console for The Evil Within, but they have published one caveat: the use of this console is not supported by the developers. This means that this might cause your game to behave in unexpected ways, and if something happens, Bethesda’s representatives cannot help you out, like they would be able to with normal problems.

Still interested? Okay, well, here’s you access it:

  1. In Steam, right click on The Evil Within and select “properties” then under the General tab, hit “set launch options.”
  2. Put this in to unlock the console: +com_allowconsole 1
  3. Once the game has launched, hit the Insert key to bring down the developer console.

Once you’ve done this, you can do all sorts of crazy stuff. Here’s a list:

R_swapinterval <NUMBER>:

    • Sets the FPS lock. Note that the numbers below are negative.
    • -2: This is the default, set to 30 FPS. This is the officially supported frame rate
    • -1: This sets the FPS limit to 60. Fully playable, although there may be quirks (we’re going to fix these).
  • 0: This fully unlocks the FPS. We do not recommend playing above 60. We will not fix any issues above 60


  • Allows you to walk through walls


  • Unlimited ammo (provided you have at least 1 bullet when you enable this)

G_stoptime 1:

  • Stops time. Note there is a bug right now where using this command causes a UI element to appear on screen. We’re looking to fix that in the near future.
  • Re enable time with g_stoptime 0


  • Separates the camera from Sebastian so you can freely move around the

R_forceaspectratio <NUMBER>:

  • Sets the aspect ratio. Default is 2.5, which is our official aspect ratio.
  • 0 is full screen, but not ideal. 1.8 or 2 is probably most comfortable for those who don’t want bars.


  • Turns on id’s native FPS counter


  • Slows down time


  • Disables slow motion

So… yeah, if you wanna mess around with your game, the Debug Console sounds like a good way to do it.

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