The Evil Within Creator: People Used to Horror Tropes, “Harder to Make Them Afraid”

But industry veteran Shinji Mikami still manages.

Posted By | On 05th, Dec. 2013

the evil within

Resident Evil creator Shinji Mikami is no stranger to effective horror in video games. The man and his studio, Tango Gameworks, are currently developing The Evil Within which is slated to release in 2014 for current and next gen platforms. However, these days, it’s become more difficult to frighten gamers.

Speaking to EDGE, Mikami stated that, “Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what’s coming next, so in that sense it is harder to make them afraid.”

To counter this, Mikami and his team are working to make the player feel powerless in certain situations. You’ll also have limited ammo and will need to either run away from your foes or outsmart them to survive.

How does it feel as the release of the game nudges closer to release? “It’s still difficult to manage a team, but things are coming together now that the game is in a playable state. So, compared with a couple of years ago, it’s easier. Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part – the fun, exhilarating part – is over in a flash.”

The Evil Within will release on Xbox One, Xbox 360, PS3, PS4 and PC.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Silent Hill: Ascension Dev Details Stream Schedule, QTEs, and More

Silent Hill: Ascension Dev Details Stream Schedule, QTEs, and More

Players will affect decisions either in real-time through QTEs, or at their own pace through community puzzles...

Cloud Gaming Has Promise, but Still Has a Lot of “Technical Difficulties”, Says Sony CEO

Cloud Gaming Has Promise, but Still Has a Lot of “Technical Difficulties”, Says Sony CEO

However, Kenichiro Yoshida says that the company intends to take on the challenges related to cloud gaming.

Alone in the Dark Dev – “Series Newcomers Can Enjoy the Story Without Any Need of Prior Knowledge”

Alone in the Dark Dev – “Series Newcomers Can Enjoy the Story Without Any Need of Prior Knowledge”

However, those who remember the original story will "find a lot of hints and references" and "a couple of surp...

Microsoft Reportedly Considering Withdrawing Activision from UK to Work Around CMA Block

Microsoft Reportedly Considering Withdrawing Activision from UK to Work Around CMA Block

Microsoft president Brad Smith is set to meet with UK Chancellor Jeremy to "voice his frustration" over CMA bl...

Atlas Fallen Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

Atlas Fallen Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

On Xbox Series S, the game will run at 1080p and 60 FPS. Dynamic resolution scaling has also been confirmed.

Phantom Blade Zero Won’t Have Microtransactions

Phantom Blade Zero Won’t Have Microtransactions

Developer S-Game also confirms that though the action RPG will feature Soulslike elements, it won't lean too h...