A flawed masterpiece, but without the flaws this time.
The original Legend of Zelda: Twilight Princess was a massively ambitious game that would have been among the best games ever made, and the greatest Zelda title ever, had it not been for some major failings. Some of these were structural- the game was extremely easy, it had a barren overworld, its pacing was broken, and so on; other things were more minor, but still ones which all added cumulatively to make the game feel annoying. These included poor controls, chests with rupees in them resetting themselves if you couldn’t claim all the money in them, and more.
Those minor problems, at least, are going to be resolved in the upcoming HD remake (we already know that a lot of the major, structural ones, like easy difficulty, are going to be addressed in Twilight Princess HD too). In an interview that series director Eiji Aonuma had with GamesMaster, it was confirmed that a lot of the more minor problems in the game would also be fixed in Twilight Princess HD– these include issues such as the original controls Epona and swimming, both of which drew a lot of ire.
“Looking back now, getting the controls for both land and water just right has proven to be a big challenge throughout the series,” Aonuma said.
Aonuma also confirmed there would be more changes.
“In the original, if your wallet was full and you opened a chest that contained Rupees, the Rupees would remain in the chest and its lid would close. The problem here being that in previous games players used open chests to know they’d visited a location, and this change meant they could no longer do that. Aonuma and his team considered this and reimplemented chests that remain open after you interact with them.”
The Legend of Zelda: Twilight Princess HD launches in March for the Wii U.