“From a development perspective it’s always better to just focus on one spec,” says executive producer Reinhard Pollice.
Microsoft’s dual-console model for the new generation with the flagship Xbox Series X and the cheaper yet less powerful Xbox Series S has been at the center of much debate. While there are many who have praised the specs that the console is offering for the reasonable price it’s being sold at, others have wondered whether the approach Microsoft are taking is going to be viable in the long term.
Someone else who’s skeptical of its viability is Reinhard Pollice of THQ Nordic, who’s the executive producer on Gunfire Games’ upcoming RPG, Chronos: Before the Ashes. We recently had the chance to send across some questions about the game and the industry as a whole to its developer, and when asked about his thoughts on the Xbox Series S, Pollice said that though he understands Microsoft’s reasoning for the console’s design, he’s not sure if the industry will adopt the model of having two different consoles of different specs.
“I understand the reasoning behind it,” he said. “From a development perspective it’s always better to just focus on one spec. I am not sure if the market will adopt this model of having two next gen consoles.”
Something else that Pollice is far more impressed with is the PS5’s solid state drive, which currently is faster than anything else in the market. According to Pollice, the PS5’s SSD is “the true advancement” of the new console generation.
“This is the true advancement of this generation,” he said. “Loading times can take so long and be troublesome to optimize for better loading times. I am convinced this is a great push.”
Chronos: Before the Ashes will release for PS4, Xbox One, Nintendo Switch, PC, and Stadia on December 1. Our full interview with its developers will go live soon, so stay tuned for that.