Titanfall Online AIs Made Possible by Cloud Computing

There's a method behind the madness of NPCs in Titanfall.

Posted By | On 16th, Jan. 2014

30. Titanfall

Though Respawn Entertainment continues to court both admiration and dissent over the decision to cap Titanfall’s multiplayer at 12 players, it revealed that there would be as many as 50 characters on a map at a given time. This included AIs, players and Titans, with one Titan per player.

In an interview with OXM, programmer Jon Shiring explained that such implementation was possible using Cloud technology.

“All these things are what actually let us have all the AI and all the players and huge Titans running around with all these physics. The extra bandwidth is what lets us fill the world with moving things, and the available CPU is what lets us do things like AI, you know? And it’s not just a bullet flying through the air, that’s moving and causing network data, it’s an actual AI that’s making decisions and trying to shoot at things and looking around.”

According to Shiring, there was some input from Respawn’s side to Microsoft. “That’s something I went to Microsoft on pretty early into Respawn and said: ‘We want to make a game, and we’re going to need dedicated servers, how can you guys help us out?’”

“And we had an interesting dialogue there, and that’s really when we came back with all this Xbox Live Compute idea – so we’ve been working on it with them for a long time, and all of the versions of our game will be using it. But on all platforms it’s letting us make a game that obviously nobody’s been able to make in the past, so it’s really exciting, the capability that we now have.”

Titanfall’s integration of the Cloud also extends to the Xbox 360 and PC though, so don’t worry about this being a next gen exclusive feature. The game is scheduled to release on March 11th in North America and March 14th in the UK.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...