Titanfall: Respawn Still Working on Resolution/Performance, DirectX 12 Not Necessary for Fixes

Programmer Jon Shiring says screen-tearing and frame rate issue on the X1 are "on our list".

Posted By | On 10th, Apr. 2014

Titanfall

A new update has gone live for Respawn Entertainment’s Titanfall which enables Private Lobby matches and a change to the Gooser Challenger necessary to reach Gen 5. But what about the different fixes to performance that it adds, including the resolution change that the developer wanted to implement?

Programmer Jon Shiring answered these questions on Twitter. In response to performance/resolution work promised pre-launch for the Xbox One (which currently has a 792p resolution), Shiring clarified that, “it’s not in this update, no. But yes, people are working on it.”

As for DirectX 12, one user asked if the upcoming API could be used to reduce screen-tearing and frame-rate drops on the Xbox One. Shiring responded that, “we don’t know much about dx12 yet – but we don’t need to do dx12 to do some performance fixes. It’s on our list.”

Titanfall has been available for Xbox One and PC since mid-March but the Xbox 360 version recently released in North America and Europe. How are you finding the game thus far? Let us know your thoughts in the comments.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...