Posted By George Reith | On 11th, Oct. 2012
Co-studio head Rob Nelson spoke about wanting to find the right balance between realism and not letting things...
"You don’t get things like, ‘Oh, 1% damage,’ and things like that. What you get is bigger swings," says ...
The hands-on demo from Gamescom showcases protagonist Blake investigating wreckage and quickly running into a ...
The protagonist and their twin get more than they bargained for when a monster starts running roughshod throug...
Executive producer Jon Bloch says the team has to approach the system differently "every time" because "it nee...
"It's a beautiful game," said Asha Sharma when asked if it was a "priority" to make Bethesda's open-world RPG ...