Earlier this year, Frozenbyte and THQ Nordic announced Trine 5: A Clockwork Conspiracy, the next instalment in the 2.5D co-op platforming franchise, and from a new adaptive difficulty system to overhauled combat and progression, it’s looking to expand upon the foundations of Trine in several ways. But exactly how meaty can we expect the experience to be, especially where its length is concerned.
We posted that question to Kai Tuovinen, marketing manager at Frozenbyte, in a recent interview, who have revealed that Trine 5: A Clockwork Conspiracy will be “at least” a dozen hours long, though the average length of the playthrough is is “probably quite a lot more”. Factors such as the difficulty settings you choose will also have an impact on how long it takes to roll credits.
“It’s hard to estimate, because of varying experience and skill levels, but I would guesstimate at least 12 hours for a playthrough,” Tuovinen said. “It is probably quite a lot more for the average player though. It really depends on the difficulty settings you select, as those can have a massive impact on the challenge.”
Roughly a dozen hours was also the length of the previous game, Trine 4: The Nightmare Prince, though with Frozenbye suggesting the possibility of a longer runtime for its sequel, it should be interesting to see just how much bigger it turns out to be.
Trine 5: A Clockwork Conspiracy is due out this summer for PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, and PC. Stay tuned for our full interview with Tuovinen.