Ubisoft Discusses the Proper Way of Doing Loot Boxes in Games

"The player needs to feel that they really have a choice to not buy them."

Posted By | On 12th, Feb. 2018

The question of microtransactions and loot boxes in AAA games has become more and more pertinent and pervasive as time has gone on, with things coming to a head last year thanks to abusive microtransaction practices in games such as Star Wars Battlefront 2.

Every publisher usually points to loot boxes as being there to facilitate and enable ‘player choice’; on that front, Ubisoft appears to be no different. Speaking in a financial call with investors, Ubisoft said that the way to do loot boxes without suffering player backlash is to make them truly optional, rather than just paying lip service to the ideal of choice. If the player truly feels like they have a choice to not buy the loot boxes and still enjoy the game in full without degradation of the experience, they will not push back against their inclusion.

Given that Ubisoft’s loot boxes in games such as Rainbow Six: Siege and Assassin’s Creed Origins have so far seen very little negative response from players- something Ubisoft was sure to note in the briefing- they, at least, seem to understand how to incorporate them into their games better than other publishers such as EA seem to.


Tagged With:

Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...