Ubisoft Introduces The Next Generation of Animation at GDC

They called it 'motion matching.'

Posted By | On 16th, Mar. 2016

ubisoft-log

At GDC today, Ubisoft introduced a new technique that they call motion matching, a paradigm shift in motion capture and animation that they think will introduce the next generation of animation. At their panel called “Motion Matching and The Road to Next-Gen Animation” (attended by DualShockers), Ubisoft Montreal Animation Programmer Simon Clavet discussed what Motion Matching could do for motion capture.

The concept, he says, has been around for a while now, though it was not possible before the current generation of consoles. It should be able to cut down on the total work that goes into motion capture, by reducing the extraneous number of individual cycles of capturing that the process currently necessitates. The process begins by determining some criteria for the character, such as momentum, velocity, and trajectory, calculated across the entire range of movement.

This should be able to give animators the exact range of motion that needs to be captured- editing data gives a full range of motion that can be captured, and even edited in, also adding to realism and responsiveness of the motion. Minimum preliminary setup is necessary. The technique also gives maximum frame priority to player inputs.

It sounds like a technique that could gain a lot of traction, especially as cinematic games and storytelling in video games continue to get more and more popular. Maybe the next Assassin’s Creed game will be the first Ubisoft game to showcase this technique?


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...