Ubisoft’s New Rendering Technique Allows Them To ‘Fit A Lot More’ In The Xbox One’s ESRAM

A very neat technique, used to great effect by Ubisoft for Rainbow Six: Siege.

Posted By | On 06th, Apr. 2016

Xbox One Logo

One of the most criticized things about the Xbox One this generation, from a hardware perspective at any rate, has been the ESRAM- it has often been cited as a bottleneck for games development, and it is a decision that we have seen Microsoft attempt to first justify, and then circumvent.

Ubisoft, one of the biggest supporters of the Xbox One platform, too have been working up ways to not be limited by the ESRAM- and during a GDC panel (summarized by WCCFTech), they shared one such technique that they have used to some success. The technique in question was used for Rainbow Six: Siege, and the technique used by Ubisoft was the checkerboard rendering technique. This technique breaks the image down into smaller squares, which can lead to less aliasing, and better IQ in general, with less noise. It can also mean that there is enough processing grunt left to render the game at a steady 60FPS (something that Ubisoft was consciously trying to do with Siege), at relatively high resolutions than would be possible otherwise, to boot. Finally, it helps Ubisoft get around the ESRAM issue too, as this technique allows them to ‘store more in the ESRAM’ than would be otherwise possible.

It sounds like a technique with a lot going for it, and very little against it- it will be interesting to see if we see more Xbox One bound games adopt it going forward.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...