Ubisoft’s New Rendering Technique Allows Them To ‘Fit A Lot More’ In The Xbox One’s ESRAM

A very neat technique, used to great effect by Ubisoft for Rainbow Six: Siege.

Posted By | On 06th, Apr. 2016

Xbox One Logo

One of the most criticized things about the Xbox One this generation, from a hardware perspective at any rate, has been the ESRAM- it has often been cited as a bottleneck for games development, and it is a decision that we have seen Microsoft attempt to first justify, and then circumvent.

Ubisoft, one of the biggest supporters of the Xbox One platform, too have been working up ways to not be limited by the ESRAM- and during a GDC panel (summarized by WCCFTech), they shared one such technique that they have used to some success. The technique in question was used for Rainbow Six: Siege, and the technique used by Ubisoft was the checkerboard rendering technique. This technique breaks the image down into smaller squares, which can lead to less aliasing, and better IQ in general, with less noise. It can also mean that there is enough processing grunt left to render the game at a steady 60FPS (something that Ubisoft was consciously trying to do with Siege), at relatively high resolutions than would be possible otherwise, to boot. Finally, it helps Ubisoft get around the ESRAM issue too, as this technique allows them to ‘store more in the ESRAM’ than would be otherwise possible.

It sounds like a technique with a lot going for it, and very little against it- it will be interesting to see if we see more Xbox One bound games adopt it going forward.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Paper Mario: The Thousand-Year Door Remake Adds Instant Party Swapping, Hint System, New NPCs, and More

Paper Mario: The Thousand-Year Door Remake Adds Instant Party Swapping, Hint System, New NPCs, and More

New details have emerged on some of the new features you can expect in the acclaimed RPG's upcoming remake.

Exodus Has “an Amazing, Diverse Cast of Companions”, Including Non-Human Characters

Exodus Has “an Amazing, Diverse Cast of Companions”, Including Non-Human Characters

The sci-fi RPG will feature a core cast of companions that will travel with the protagonist on all of their jo...

Exodus Dev Says Matthew McConaughey’s Character Has “a Big Presence in the Game”

Exodus Dev Says Matthew McConaughey’s Character Has “a Big Presence in the Game”

McConaughey's character will be an important one "from the very start until the very end and the epilogue," sa...

Exodus Will Have “a Huge Diversity” of Alien Species

Exodus Will Have “a Huge Diversity” of Alien Species

When asked about whether or not players will be able to play as a non-human characters, developers didn't give...

Slime Rancher 2 Launches for PS5 on June 11

Slime Rancher 2 Launches for PS5 on June 11

Monomi Park's first-person life sim game originally launched in early access for Xbox Series X/S and PC in 202...

BlizzCon 2024 is Cancelled, Will Return in Later Years

BlizzCon 2024 is Cancelled, Will Return in Later Years

Blizzard will reveal more details for World of Warcraft: The War Within and Diablo 4: Vessel of Hatred "over t...