Unreal Tournament New Video Takes Us Behind The Scenes On The Game’s Development

Check out the final episode in the series.

Posted By | On 10th, Nov. 2015

unreal tournament new

The brand new Unreal Tournament game, which is coming on PC, just got a new video from Epic Games, which takes us behind the scenes and shows us the development of the Titan Pass Capture the Flag level. The video is the final episode in a five part series that took a look at the development of the game.

In this making-of video, Epic’s developers show how a rough sketch for CTF-Outside became the fully realized and playable Titan Pass level. It’s actually cool to see what goes into the development of a balanced map for an arena multiplayer shooter (especially since it’s been a very long time since we last had a good multiplayer arena shooter).

You can check out the final episode, in three parts, below, and let us know what you think in the comments section. To follow along with the Unreal Tournament Pre-Alpha Season, visit unrealtournament.com.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

"The product is performing slightly stronger than the pre-orders of the PS4 Pro during the same period," says ...

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

"Hardcore users are the target of this hardware," says Sony president, CFO, and COO Hiroki Totoki.

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...