Volume Aiming For 60FPS/1080p On The PS4, Will Use DualShock 4’s Touchpad In Meaningful Ways

Creator Mike Bithell talks about his upcoming indie stealth title.

Posted By | On 15th, Jan. 2014

Volume

GamingBolt recently had a chance to speak Mike Bithell, creator of Thomas Was Alone, on his upcoming indie stealth title Volume. Described as a cross between LEGO and Metal Gear Solid, Bithell has stated his desire to aim for 1080p resolution and 60 frames per second on the PS4.

“Honestly, I’m going to aim for 60 frames per second and 1080p. I’m actually developing the game on a four year old laptop. So I think and I’m pretty confident that we can hit that. Games feel better at 60 FPS so I’m going to do everything I can to hit that.”

Bithell didn’t say anything about the unified architecture of the console since at the time, he hadn’t gotten his hands on the hardware. But as for whether Volume will support any special features on the PlayStation 4, such as the DualShock 4’s touchpad or Remote Play with the Vita, “I will say the controller is fantastic. Just far better than I expected. Concerning the touchpad, I’m sure we’ll do something with it and not using it just because it’s there.

“Like Thomas on the Vita, we tried to do a lot of stuff to take advantage of things like the back touchscreen because it would be different. It’s nice, because Sony don’t force me to use all this stuff because it’s there. But if something comes up such as with the touchpad…we will discover things for sure but I’m not going to force them.”

Volume will be releasing this year for PS4, PS Vita, PC and Mac OS X with a more concrete release date due in the coming months.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...