Developer NeocoreGames’ adaptation of the long-running tabletop game, Warhammer 40,000: Inquisitor – Martyr, will see a new update in May for PC.
The action RPG came out originally on PC June 18th 2018 to mixed reception. Since then, the developers have released the game on PlayStation 4 and Xbox One, and have featured several updates to improve the game based on community feedback. This major update will rework and update a lot of the game’s internal systems, including the progression system, level cap, endgame content, the loot system, and a lot more.
As of now the patch is only set to go live on the original PC version, with no dates give yet to the console versions, but NeocoreGames hope to get the free update to them as soon as possible. The game is available now for PlayStation 4, Xbox One, and PC. You can check out the trailer for the upcoming update below, and get the full patch notes below as well, as provided by the developers.
Power rating of items and characters is gone and will be replaced with Player levels.
The maximum level is increased from 80 to 100, but reaching level 100 will be quite the challenge.
Mission difficulty will be based on your character’s current level
You can equip items depending on your character level (you are allowed to wear items 5 levels above your character level)
The level requirement of the loot you gain is based on your character level (±5 levels in general)
We reviewed and edited more than 400 different animations and actions, from movement to active skills. This will ensure a fast-paced gameplay, more in line with traditional ARPGs.
A few examples:
throwing a grenade will be faster
characters will turn without an arc
weapon abilities will be much faster
Martyr’s story will be available in co-op mode (2-4 players).
The Tarot system will be revamped
Tarot cards and their powers will be completely changed
Instead of generating Tarot missions, every random mission can be enhanced with Tarot cards, similar to the originally planned system
These missions will be more difficult and more rewarding at the same time
Players will be able to level up Tarot cards
Crafting will be instant and won’t require slots
New unique blueprints will be added to the game, allowing a higher variety of items
The Modify feature will be revamped
Challenges will be a new type of special quests with extra rewards
A maximum of 5 challenges can be active at a time per character
New challenges will be generated from time to time
One challenge can be swapped every day
Challenges will be shown on the Star Map
A separate leaderboard will be added to Challenge mode
Warzones will be revamped with new rewards and new maps
They will be increasingly difficult challenges, allowing it to function as a gear-check challenge
Completing a level for the first time will give better rewards
Various loot sources will have a chance to contain a Map Fragment
Combining Map Fragments will provide special missions with high level endgame loot
The Map Fragment missions will also contain hidden clues, rooms, etc.
Map Fragment missions are limited, they can only be repeated after collecting new fragments
A new endgame item tier will be added with unique active skills.
Items will have a chance to contain sockets
You will be able to enchant your items through these, and even combine these enchantments to create a more powerful upgrade to the item.
Unique, evolving items
Loot can now contain unique items but powerful stats which are hidden in the beginning
You will need to complete challenges to unlock these traits
Other quality of life improvements
Faster mission selection: Based on your feedback, we made mission selection and traversing the Star Map faster and more fluid
You will be able to access your inventory and swap your gear pieces during missions as well
The XP Bar will be visible during missions, and killing monsters will grant your characters XP instantly instead of at the end of the mission
The tutorials must be completed only once (with each class), you will be able to skip them on other characters