Ubisoft discuss how the driving mechanics have been improved in the sequel to their open world game.
The original Watch Dogs was a game with a lot of potential, but it was done in by half baked mechanics, as well as by a general dourness that took away from any sense of fun that the game should have had. With Watch Dogs 2, Ubisoft are looking at addressing all the problems with the first game- which includes fixing the mechanics and iterating on them.
Ubisoft have talked about some of the other mechanics that they’ll be bringing up to speed with this new game, but what they have not yet talked about is the driving, and how they plan on improving that over the first Watch Dogs. However, recently, GamingBolt had a chance to sit down with Danny Belanger, Watch Dog 2‘s Game Director, and we posed just this question to him.
“The driving is a completely new engine; we’re working with Reflections in the UK,” Belanger said. “They have a lot of driving experience — we’re using their tech and we’re working with them. We really want to make it more accessible and fun while keeping its physical driving model so it still feels real. We really wanted to respect the players on that and listen to them. Shooting: we’re offering many new tools; 3D printed weapons. It’s essentially close to Watch Dogs one in that mechanic.”
So it sounds like, along with everything else, players can expect better driving physics and mechanics in the new game, too, when it launches this November for Xbox One, PS4, and PC.